Proceedings of the 3rd International Conference and Exhibition of Innovation in Media and Visual Design (IMDES 2025)

45 authors
Akyuwen, Ardiles
Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
Akyuwen, Ardiles
Aesthetics of Comfort in the Photography Zine “Bond”: Reconstruction of Memory and Spirituality of the Alifuru Family in Ambon
Arimbawa, I Made Gede
Dialectical Hermeneutics in the Participatory Artwork “Salting the Sea” by Irwan Ahmett and Tita Salina
Casande, Suwito
Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
Casande, Suwito
Designing Betawi Batik in a Traditional Style: Reinterpreting Batik Using Betawi Traditional Idioms
Damayanti, Nuning Yanti
Plurality in Puppet: Exploring Visual Idiolect in the Cultural Expression of the Punakawan
Erica, Luisa
Comprehensive Feature and UI/UX Analysis of Internet-based CBT: Case Study on MindShiftTM CBT
Erlyana, Yana
Exploring Generational Differences in Co-Branding: The Role of Visual Storytelling and Symbolic Design in the Mizzu x Khong Guan Collaboration
Feliandi, Richard
Design Concept of Creative Compound to Improve Utility Aspects of Property Value in TB Square, Tangerang
Hananto, Brian Alvin
Effects of Firm-generated Content and User-generated Content on Intention to Enroll Visual Communication Design Study Program
Hefira, Vania
AI as a Smart Assistant: A Systematic Literature Review of Design Students in Creative Programming
Hepi, Witono Petrus
Visual Preferences of Gen Z with and without Autism: Differences in the Application of Aesthetic Values to New Media Forms
Herna, Lia
Peer-Review Statements
Hindraruminggar, Rika
Exploring Film Design in the Documentary Kisarasa: Indonesia Culinary Culture Through Visual Storytelling
Irfansyah, Irfansyah
Plurality in Puppet: Exploring Visual Idiolect in the Cultural Expression of the Punakawan
Lee, Helen Purnama
Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
Legia, Mariska
Ethics of Emotional Branding in Disability-Focused Social Enterprises: Navigating Empowerment and Exploitation
Lie, Michael Febryanto
Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
Mahardika, Ratih
Plurality in Puppet: Exploring Visual Idiolect in the Cultural Expression of the Punakawan
Mahatmi, Nadia
A Design Implication for Casual Card Games in Game Jam
Maria, Lois
Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
Martyastiadi, Yusup Sigit
Peer-Review Statements
Martyastiadia, Yusup Sigit
Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
Oktanuryansyah, M. Nabil
Embodied Presence and Symbolic Meaning: A Study of the Alpha and Luminance Art Installation 2024
Piliang, Yasraf Amir
Plurality in Puppet: Exploring Visual Idiolect in the Cultural Expression of the Punakawan
Pinasthika, Lalitya Talitha
Peer-Review Statements
Prasetyo, Martinus Eko
Portrait Photography Using Artificial Intelligence with a Design Process Method
Purnama, Hadi
AI as a Smart Assistant: A Systematic Literature Review of Design Students in Creative Programming
Putri, Hesti Rosita Dwi
Business Model Canvas as an Initial Strategy for Sustainable Batik Brand Development in East Kalimantan
Rahardjo, Fransisca Retno
Dialectical Hermeneutics in the Participatory Artwork “Salting the Sea” by Irwan Ahmett and Tita Salina
Rahman, Siti Noraisyah Abd
Drawing Words: Visual Engagement and the Role of Conventional Animation (Non-interactive 2D or 3D) in Developing Communication in Children with Down Syndrome
Sartika, Widya
Business Model Canvas as an Initial Strategy for Sustainable Batik Brand Development in East Kalimantan
Satyagraha, Aditya
Peer-Review Statements
Satyagraha, Aditya
Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
Satyagraha, Aditya
Ethics of Emotional Branding in Disability-Focused Social Enterprises: Navigating Empowerment and Exploitation
Sidek, Husna Adlyna
Drawing Words: Visual Engagement and the Role of Conventional Animation (Non-interactive 2D or 3D) in Developing Communication in Children with Down Syndrome
Sitanggang, Yosephine
Design Concept of Creative Compound to Improve Utility Aspects of Property Value in TB Square, Tangerang
Sonia, Candy
Visual Preferences of Gen Z with and without Autism: Differences in the Application of Aesthetic Values to New Media Forms
Suwanto, Kartika
User Interface Evaluation of the iWareBatik App: Applying Don Norman’s User-Centered Design Principles
Wicaksono, Pratisara Adhi Dasa Anno
Comprehensive Feature and UI/UX Analysis of Internet-based CBT: Case Study on MindShiftTM CBT
Widjono, Rani Aryani
A Design Implication for Casual Card Games in Game Jam
Wiyaringtyas, Anggis Rizky
Business Model Canvas as an Initial Strategy for Sustainable Batik Brand Development in East Kalimantan
Wulandari, Sari
Visual Preferences of Gen Z with and without Autism: Differences in the Application of Aesthetic Values to New Media Forms
Yi, Lim Jing
Exploring Generational Differences in Co-Branding: The Role of Visual Storytelling and Symbolic Design in the Mizzu x Khong Guan Collaboration
Zulkarnain, Alfiansyah
Deconstruction of Gender Values: A Sign Structure Analysis of the Indonesian Video Game “A Space for the Unbound”