Proceedings of the 3rd International Conference and Exhibition of Innovation in Media and Visual Design (IMDES 2025)
45 authors
- Akyuwen, Ardiles
- Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
- Akyuwen, Ardiles
- Aesthetics of Comfort in the Photography Zine “Bond”: Reconstruction of Memory and Spirituality of the Alifuru Family in Ambon
- Arimbawa, I Made Gede
- Dialectical Hermeneutics in the Participatory Artwork “Salting the Sea” by Irwan Ahmett and Tita Salina
- Casande, Suwito
- Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
- Casande, Suwito
- Designing Betawi Batik in a Traditional Style: Reinterpreting Batik Using Betawi Traditional Idioms
- Damayanti, Nuning Yanti
- Plurality in Puppet: Exploring Visual Idiolect in the Cultural Expression of the Punakawan
- Erica, Luisa
- Comprehensive Feature and UI/UX Analysis of Internet-based CBT: Case Study on MindShiftTM CBT
- Erlyana, Yana
- Exploring Generational Differences in Co-Branding: The Role of Visual Storytelling and Symbolic Design in the Mizzu x Khong Guan Collaboration
- Feliandi, Richard
- Design Concept of Creative Compound to Improve Utility Aspects of Property Value in TB Square, Tangerang
- Hananto, Brian Alvin
- Effects of Firm-generated Content and User-generated Content on Intention to Enroll Visual Communication Design Study Program
- Hefira, Vania
- AI as a Smart Assistant: A Systematic Literature Review of Design Students in Creative Programming
- Hepi, Witono Petrus
- Visual Preferences of Gen Z with and without Autism: Differences in the Application of Aesthetic Values to New Media Forms
- Herna, Lia
- Peer-Review Statements
- Hindraruminggar, Rika
- Exploring Film Design in the Documentary Kisarasa: Indonesia Culinary Culture Through Visual Storytelling
- Irfansyah, Irfansyah
- Plurality in Puppet: Exploring Visual Idiolect in the Cultural Expression of the Punakawan
- Lee, Helen Purnama
- Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
- Legia, Mariska
- Ethics of Emotional Branding in Disability-Focused Social Enterprises: Navigating Empowerment and Exploitation
- Lie, Michael Febryanto
- Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
- Mahardika, Ratih
- Plurality in Puppet: Exploring Visual Idiolect in the Cultural Expression of the Punakawan
- Mahatmi, Nadia
- A Design Implication for Casual Card Games in Game Jam
- Maria, Lois
- Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
- Martyastiadi, Yusup Sigit
- Peer-Review Statements
- Martyastiadia, Yusup Sigit
- Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
- Oktanuryansyah, M. Nabil
- Embodied Presence and Symbolic Meaning: A Study of the Alpha and Luminance Art Installation 2024
- Piliang, Yasraf Amir
- Plurality in Puppet: Exploring Visual Idiolect in the Cultural Expression of the Punakawan
- Pinasthika, Lalitya Talitha
- Peer-Review Statements
- Prasetyo, Martinus Eko
- Portrait Photography Using Artificial Intelligence with a Design Process Method
- Purnama, Hadi
- AI as a Smart Assistant: A Systematic Literature Review of Design Students in Creative Programming
- Putri, Hesti Rosita Dwi
- Business Model Canvas as an Initial Strategy for Sustainable Batik Brand Development in East Kalimantan
- Rahardjo, Fransisca Retno
- Dialectical Hermeneutics in the Participatory Artwork “Salting the Sea” by Irwan Ahmett and Tita Salina
- Rahman, Siti Noraisyah Abd
- Drawing Words: Visual Engagement and the Role of Conventional Animation (Non-interactive 2D or 3D) in Developing Communication in Children with Down Syndrome
- Sartika, Widya
- Business Model Canvas as an Initial Strategy for Sustainable Batik Brand Development in East Kalimantan
- Satyagraha, Aditya
- Peer-Review Statements
- Satyagraha, Aditya
- Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
- Satyagraha, Aditya
- Ethics of Emotional Branding in Disability-Focused Social Enterprises: Navigating Empowerment and Exploitation
- Sidek, Husna Adlyna
- Drawing Words: Visual Engagement and the Role of Conventional Animation (Non-interactive 2D or 3D) in Developing Communication in Children with Down Syndrome
- Sitanggang, Yosephine
- Design Concept of Creative Compound to Improve Utility Aspects of Property Value in TB Square, Tangerang
- Sonia, Candy
- Visual Preferences of Gen Z with and without Autism: Differences in the Application of Aesthetic Values to New Media Forms
- Suwanto, Kartika
- User Interface Evaluation of the iWareBatik App: Applying Don Norman’s User-Centered Design Principles
- Wicaksono, Pratisara Adhi Dasa Anno
- Comprehensive Feature and UI/UX Analysis of Internet-based CBT: Case Study on MindShiftTM CBT
- Widjono, Rani Aryani
- A Design Implication for Casual Card Games in Game Jam
- Wiyaringtyas, Anggis Rizky
- Business Model Canvas as an Initial Strategy for Sustainable Batik Brand Development in East Kalimantan
- Wulandari, Sari
- Visual Preferences of Gen Z with and without Autism: Differences in the Application of Aesthetic Values to New Media Forms
- Yi, Lim Jing
- Exploring Generational Differences in Co-Branding: The Role of Visual Storytelling and Symbolic Design in the Mizzu x Khong Guan Collaboration
- Zulkarnain, Alfiansyah
- Deconstruction of Gender Values: A Sign Structure Analysis of the Indonesian Video Game “A Space for the Unbound”