Proceedings of the 3rd International Conference and Exhibition of Innovation in Media and Visual Design (IMDES 2025)
21 articles
Proceedings Article
Peer-Review Statements
Yusup Sigit Martyastiadi, Lalitya Talitha Pinasthika, Lia Herna, Aditya Satyagraha
All of the articles in this proceedings volume have been presented at the 3rd International Conference and Exhibition of Innovation in Media and Visual Design (IMDES 2025) during 30 - 31 July 2025 in Langkawi, Malaysia. These articles have been peer reviewed by the members of the IMDES 2025 Program Committee...
Proceedings Article
Embodied Presence and Symbolic Meaning: A Study of the Alpha and Luminance Art Installation 2024
M. Nabil Oktanuryansyah
This study explores the relationship between user immersion and symbolic interpretation in an immersive media art installation titled Alpha and Luminance (2024). Employing an explanatory sequential design, the research combines quantitative analysis using the Presence Questionnaire (PQ) with qualitative...
Proceedings Article
Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
Yusup Sigit Martyastiadia, Suwito Casande, Ardiles Akyuwen, Aditya Satyagraha, Helen Purnama Lee, Lois Maria, Michael Febryanto Lie
The Borobudur Temple has thousands of narrative and decorative reliefs. However, reading and understanding the stories and scenes in the relief panels is challenging. This artistic research using practice-led research methodology investigates the interpretation of 2D+ reliefs to a three-dimensional storytelling...
Proceedings Article
Business Model Canvas as an Initial Strategy for Sustainable Batik Brand Development in East Kalimantan
Hesti Rosita Dwi Putri, Anggis Rizky Wiyaringtyas, Widya Sartika
Batik from East Kalimantan has very good potential to be developed as a creative product according to the trends prevailing in the market today. However, interest from the youth is quite minimal; it is perceived as too traditional and does not fit with their style of life. This paper will set an initial...
Proceedings Article
AI as a Smart Assistant: A Systematic Literature Review of Design Students in Creative Programming
Vania Hefira, Hadi Purnama
STEM (Science, Technology, Engineering, and Maths) fields has further expanded their integration into design fields. Emerging technologies like Artificial Intelligence (AI) are now being used as part of creative mediums. Despite the growing trend, there are still limited boundaries defined for of AI’s...
Proceedings Article
Effects of Firm-generated Content and User-generated Content on Intention to Enroll Visual Communication Design Study Program
Brian Alvin Hananto
This study investigates the impact of Firm-Generated Content (FGC), User-Generated Content (UGC), brand awareness, and brand attitude on prospective students’ intention to enroll in the DKV X study program. A survey was conducted, and data were analyzed using Partial Least Squares Structural Equation...
Proceedings Article
Exploring Generational Differences in Co-Branding: The Role of Visual Storytelling and Symbolic Design in the Mizzu x Khong Guan Collaboration
Yana Erlyana, Lim Jing Yi
This study investigates how visual storytelling, symbolic design, and generational engagement shape consumer perceptions in co-branding strategies. Focusing on the collaboration between Indonesian cosmetics brand Mizzu and biscuit brand Khong Guan, the research explores how packaging design and cultural...
Proceedings Article
A Design Implication for Casual Card Games in Game Jam
Nadia Mahatmi, Rani Aryani Widjono
Just like video games, board games also need a long iterative development. However, there is still a lack of research on board games, particularly regarding their design and production processes in tight schedule environment, such as a board game jam. This paper explores the question: How can a board...
Proceedings Article
Comprehensive Feature and UI/UX Analysis of Internet-based CBT: Case Study on MindShiftTM CBT
Luisa Erica, Pratisara Adhi Dasa Anno Wicaksono
This study provides a comprehensive evaluation of MindShift™ CBT, a digital mental health application designed to assist users in managing anxiety through Cognitive Behavioral Therapy (CBT) principles. This research examines the app’s information architecture, user flow, core features, and engagement...
Proceedings Article
Deconstruction of Gender Values: A Sign Structure Analysis of the Indonesian Video Game “A Space for the Unbound”
Alfiansyah Zulkarnain
The advancement of the video game industry in Indonesia towards more complex narratives has significantly expanded its influence in the realm of culture, particularly regarding gender identity. This study examines gender representation within the narrative of the video game “A Space for the Unbound,”...
Proceedings Article
Dialectical Hermeneutics in the Participatory Artwork “Salting the Sea” by Irwan Ahmett and Tita Salina
Fransisca Retno Rahardjo, I Made Gede Arimbawa
Irwan Ahmett and Tita Salina are a pair of contemporary artists from the Visual Communication Design department at the Jakarta Institute of Arts. They are known for their innovative and bold works. Their creations often explore social and political themes using experimental visual strategies. Their creativity...
Proceedings Article
Visual Preferences of Gen Z with and without Autism: Differences in the Application of Aesthetic Values to New Media Forms
Candy Sonia, Sari Wulandari, Witono Petrus Hepi
This study discusses the understanding of Autism Spectrum Disorder (ASD) and its application in the principles of inclusive instructional design in higher education environments, especially for students with ASD. The focus of the study is directed at the visual preferences of ASD students in distinguishing,...
Proceedings Article
Design Concept of Creative Compound to Improve Utility Aspects of Property Value in TB Square, Tangerang
Yosephine Sitanggang, Richard Feliandi
Commercial building is one of the supporting functions in residential areas. The commercial buildings in TB Square were less crowded with visitors and sellers. Based on previous research, it was found that the condition of the predominantly unoccupied buildings has decreased the property value. Property...
Proceedings Article
Ethics of Emotional Branding in Disability-Focused Social Enterprises: Navigating Empowerment and Exploitation
Mariska Legia, Aditya Satyagraha
Emotional branding is a common strategy in social enterprises to foster audience engagement. In disability-focused branding, however, emotional narratives pose ethical tensions between empowerment and stereotype reinforcement. This study examines two Indonesian social brands, Layak Indonesia and Puka.id,...
Proceedings Article
Exploring Film Design in the Documentary Kisarasa: Indonesia Culinary Culture Through Visual Storytelling
Rika Hindraruminggar
The intersection of film design and visual narrative in the Kisarasa food documentary series on the intersection of film design and visual storytelling in Kisarasa, an Indonesian food documentary series that highlights the country’s rich spice heritage. Through a qualitative case study, the research...
Proceedings Article
Designing Betawi Batik in a Traditional Style: Reinterpreting Batik Using Betawi Traditional Idioms
Suwito Casande
Betawi culture results from the acculturation of several donor cultures that met in a melting pot in the Batavia area. Batik cloths worn as batik sarongs by Betawi women’s clothing are one of many expressions of the Betawi cultural identities. The batik tradition has been firmly attached to the Betawi...
Proceedings Article
Aesthetics of Comfort in the Photography Zine “Bond”: Reconstruction of Memory and Spirituality of the Alifuru Family in Ambon
Ardiles Akyuwen
The reconstruction of memory and family spirituality has become crucial for the Ambonese society in Maluku, as oral traditions and kinship systems are increasingly eroded by modernization. Furthermore, previous studies on photography and family memory have seldom highlighted perspectives from marginalized...
Proceedings Article
User Interface Evaluation of the iWareBatik App: Applying Don Norman’s User-Centered Design Principles
Kartika Suwanto
In the digital era, mobile applications serve as powerful tools to support cultural preservation and user education. iWareBatik is a mobile app developed to promote Indonesian batik through interactive and AI-based content. This study aims to evaluate the app’s user interface (UI) using Don Norman’s...
Proceedings Article
Portrait Photography Using Artificial Intelligence with a Design Process Method
Martinus Eko Prasetyo
The development of Artificial Intelligence (AI) in the field of photography has brought significant changes in the creation and interpretation of artistic value. This study aims to explore how AI can be utilized as a tool in the photographic design process to accelerate workflow, provide quality references,...
Proceedings Article
Plurality in Puppet: Exploring Visual Idiolect in the Cultural Expression of the Punakawan
Ratih Mahardika, Yasraf Amir Piliang, Irfansyah Irfansyah, Nuning Yanti Damayanti
This paper examines the role of visual idiolect in shaping local variations of Punakawan characters, focusing on their function as a cultural counter-narrative to the centralized aesthetic norms of Central Javanese wayang. Moving beyond the theme of ambiguity, this study explores how visual representations...
Proceedings Article
Drawing Words: Visual Engagement and the Role of Conventional Animation (Non-interactive 2D or 3D) in Developing Communication in Children with Down Syndrome
Husna Adlyna Sidek, Siti Noraisyah Abd Rahman
This study explores how non-interactive animation—specifically 2D and 3D animated content—can support communication development in children with Down Syndrome, particularly those aged 3 to 8. Drawing on a central case study by Jeetha and Prasad (2024), which assessed the effectiveness of animation in...