Proceedings of the International Conference on Advances in Humanities, Education and Language (ICEL 2024)

The Relationship between the Use of Assemblr Metaverse Learning Media and The Enthusiasm of High School Students in Japanese Language Learning

Authors
Laurita Anggela Fiscarina1, *, Wiranto Aji Dewandono1, Zaid Mohd Zin2
1Brawijaya University, Malang, Indonesia
2Universiti Putra Malaysia, Seri Kembangan, Malaysia
*Corresponding author. Email: lauritaanggela@student.ub.ac.id
Corresponding Author
Laurita Anggela Fiscarina
Available Online 27 March 2025.
DOI
10.2991/978-2-38476-388-7_9How to use a DOI?
Keywords
Learning Media; Assemblr; Metaverse; Enthusiasm; Japanese Language
Abstract

It has often been observed that students’ enthusiasm, especially in learning Japanese, is low due to the lack of engaging and interactive learning media. In this modern era, educational media frequently utilize emerging technologies, one of which is the metaverse-based platform, such as Assemblr Metaverse, which can be used in learning. This research aims to determine the relationship between the use of Assemblr Metaverse media and students’ enthusiasm for learning Japanese in class 12 MIPA 1 at SMAN 10 Malang. The research employs a quantitative method with a correlational approach. Based on the data processing and analysis conducted, the results show a significant relationship between the use of Assemblr Metaverse as a learning medium and students’ enthusiasm. This is evident from the evaluation of 36 respondents, where the significance value is 0.000, which is less than 0.05 (0.000 < 0.05). The strength of the relationship between the two variables is considered strong, with a correlation coefficient falling within the range of 0.60 to 0.799, specifically at 0.731.

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Download article (PDF)

Volume Title
Proceedings of the International Conference on Advances in Humanities, Education and Language (ICEL 2024)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
27 March 2025
ISBN
978-2-38476-388-7
ISSN
2352-5398
DOI
10.2991/978-2-38476-388-7_9How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Laurita Anggela Fiscarina
AU  - Wiranto Aji Dewandono
AU  - Zaid Mohd Zin
PY  - 2025
DA  - 2025/03/27
TI  - The Relationship between the Use of Assemblr Metaverse Learning Media and The Enthusiasm of High School Students in Japanese Language Learning
BT  - Proceedings of the International Conference on Advances in Humanities, Education and Language (ICEL 2024)
PB  - Atlantis Press
SP  - 86
EP  - 96
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-388-7_9
DO  - 10.2991/978-2-38476-388-7_9
ID  - Fiscarina2025
ER  -