Proceedings of the International Conference on Current Issues in Education (ICCIE 2023)

Understand the Strategic Research and Evaluation of Beigang through Game Education Design

Authors
Li-Hsun Peng1, *, Xin-Fang Yang1, Mohammad Adam Jerusalem2
1National Yunlin University of Science and Technology, Yunlin, 64002, Taiwan, R.O.C.
2Universitas Negeri Yogyakarta, Jl. Colombo No. 1, Yogyakarta, 55281, Indonesia
*Corresponding author. Email: penglh@yuntech.edu.tw
Corresponding Author
Li-Hsun Peng
Available Online 20 May 2024.
DOI
10.2991/978-2-38476-245-3_37How to use a DOI?
Keywords
Beigang Culture; Cultural Education; Educational Development; Educational Games; Game-based Learning
Abstract

Game-based learning is a teaching method that combines educational objectives with game elements to promote learning through knowledge and skills actively learned by learners in games and enhance the practicality and value of learning. Under the implementation of Taiwan’s 108 curriculum, educational games have become an innovative tool for educational purposes, encouraging students to work in teams in games, which can emphasize interdisciplinary learning and communication skills advocated by the 108 curriculums. Unlike traditional learning methods, game-based learning transforms historical and cultural knowledge into an engaging educational game, allowing learners to integrate humanities, Beigang history and culture, and daily life through a connected gamification-experience learning system. Therefore, the main objective of this study is to understand the strategic evaluation of Beigang through educational game design with data collection techniques using semi-structured interviews and literature discussion methods to analyze the core values of educational games. Then, the field survey method will explore the culture and history of Beigang and finally, the use of the semi-structured interview method to explore educational game design elements and emotional design. By using relevant factors to evaluate design strategies for integrating educational games into Beigang culture and the final results can provide valuable references for educational game designers, educational institutions, and related researchers to promote cultural education and implement heritage in a better form.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Conference on Current Issues in Education (ICCIE 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
20 May 2024
ISBN
10.2991/978-2-38476-245-3_37
ISSN
2352-5398
DOI
10.2991/978-2-38476-245-3_37How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Li-Hsun Peng
AU  - Xin-Fang Yang
AU  - Mohammad Adam Jerusalem
PY  - 2024
DA  - 2024/05/20
TI  - Understand the Strategic Research and Evaluation of Beigang through Game Education Design
BT  - Proceedings of the International Conference on Current Issues in Education (ICCIE 2023)
PB  - Atlantis Press
SP  - 351
EP  - 359
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-245-3_37
DO  - 10.2991/978-2-38476-245-3_37
ID  - Peng2024
ER  -