Proceedings of The 2017 International Conference on Advanced Technologies Enhancing Education (ICAT2E 2017)

Comparing Collaboration with Cooperation in Game-Based Learning

Authors
Youngkyun Baek, Hui Zhan, Seongchul Yun, Xiangzhe Cui
Corresponding Author
Youngkyun Baek
Available Online March 2017.
DOI
10.2991/icat2e-17.2016.6How to use a DOI?
Keywords
Collaboration, cooperation, game based learning
Abstract

This paper aims to explore the concepts of collaboration and cooperation in game-based learning. Game play requires certain kinds of competition whether it is competing against other players or simply against the game itself. More importantly, as social games have become popular in recent years, social activities, such as collaborative gaming, have drawn educators' attention to game-based learning. However, a conceptual differentiation between collaboration and cooperation should be identified and applied in game-based learning, so that learning outcomes can be attained effectively. In this regard, the definitions, principles, and cases of both collaboration and cooperation in game-based learning will be explored and discussed in this short paper.

Copyright
© 2017, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of The 2017 International Conference on Advanced Technologies Enhancing Education (ICAT2E 2017)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
March 2017
ISBN
10.2991/icat2e-17.2016.6
ISSN
2352-5398
DOI
10.2991/icat2e-17.2016.6How to use a DOI?
Copyright
© 2017, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Youngkyun Baek
AU  - Hui Zhan
AU  - Seongchul Yun
AU  - Xiangzhe Cui
PY  - 2017/03
DA  - 2017/03
TI  - Comparing Collaboration with Cooperation in Game-Based Learning
BT  - Proceedings of The 2017 International Conference on Advanced Technologies Enhancing Education (ICAT2E 2017)
PB  - Atlantis Press
SP  - 22
EP  - 25
SN  - 2352-5398
UR  - https://doi.org/10.2991/icat2e-17.2016.6
DO  - 10.2991/icat2e-17.2016.6
ID  - Baek2017/03
ER  -