Proceedings of the 2015 International Conference on Materials Engineering and Information Technology Applications

A Parallel Algorithm Using Perlin Noise Superposition Method for Terrain Generation Based on CUDA architecture

Authors
Huailiang Li, Xianguo Tuo, Yao Liu, Xin Jiang
Corresponding Author
Huailiang Li
Available Online August 2015.
DOI
10.2991/meita-15.2015.183How to use a DOI?
Keywords
Perlin Noise, CUDA, GPU, Terrain generation
Abstract

A parallel algorithm for terrain generation based on CUDA architecture is proposed in this paper, which aims to address the problems of high computational load and low efficiency when generating large scale terrains using the Perlin noise superposition method. The Perlin noise superposition method is combined with independent calculation of each point based on the characteristics of all adjacent points. The Perlin noise value of each terrain grid point is transferred to a GPU thread for calculation, so that the terrain generation process is executed in completely parallel in the GPU. Experimental results show that The GPU algorithm generates a grid of size 25000000 (25 million grid points) needs only 0.6355 s, while the original CPU algorithm takes 23.3723 s, so, the parallel processing algorithm can improve the efficiency of the terrain generation and meet the requirements for large-scale terrain generation compared with the original algorithm.

Copyright
© 2015, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Download article (PDF)

Volume Title
Proceedings of the 2015 International Conference on Materials Engineering and Information Technology Applications
Series
Advances in Engineering Research
Publication Date
August 2015
ISBN
978-94-6252-103-2
ISSN
2352-5401
DOI
10.2991/meita-15.2015.183How to use a DOI?
Copyright
© 2015, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Huailiang Li
AU  - Xianguo Tuo
AU  - Yao Liu
AU  - Xin Jiang
PY  - 2015/08
DA  - 2015/08
TI  - A Parallel Algorithm Using Perlin Noise Superposition Method for Terrain Generation Based on CUDA architecture
BT  - Proceedings of the 2015 International Conference on Materials Engineering and Information Technology Applications
PB  - Atlantis Press
SP  - 967
EP  - 974
SN  - 2352-5401
UR  - https://doi.org/10.2991/meita-15.2015.183
DO  - 10.2991/meita-15.2015.183
ID  - Li2015/08
ER  -