Esports: An Empirical Study of Factors Affecting Continuance Intention
- DOI
- 10.2991/aer.k.211106.107How to use a DOI?
- Keywords
- Esport; Free-to-Play Games; Competence; Perceived Value; Continuance Intention
- Abstract
E-sports is becoming a trend among gamers so it makes game providers serve good products and services to attract customers. Like other businesses, having loyal consumers is important for game providers. Unfortunately, the literature on gamer loyalty is still scarce and loyalty in one industry cannot be fully applied to another industry. Thus, this paper unlocks the link between social value, enjoyment, competence, and continuance intention. The data were collected in a quantitative method using an online questionnaire. The questionnaire was distributed to 401 respondents in Bandung. The questionnaire uses a 5-point Likert scale, in which point 1 indicates strongly disagree and 5 strongly agree. Finally, the quantitative data were analyzed using Structural Equation Model (SEM). The results of this study indicate that competence, social value, and enjoyment are important factors in continuance intention.
- Copyright
- © 2021 The Authors. Published by Atlantis Press International B.V.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Simarmata Lukas Marcelino AU - Gundur Leo AU - Wahyu Rafdinal PY - 2021 DA - 2021/11/23 TI - Esports: An Empirical Study of Factors Affecting Continuance Intention BT - Proceedings of the 2nd International Seminar of Science and Applied Technology (ISSAT 2021) PB - Atlantis Press SP - 690 EP - 696 SN - 2352-5401 UR - https://doi.org/10.2991/aer.k.211106.107 DO - 10.2991/aer.k.211106.107 ID - Marcelino2021 ER -