Adaptive Interactive Environments: Harnessing Audience Interaction for Immersive Multisensory Spaces
- DOI
- 10.2991/978-94-6463-390-0_2How to use a DOI?
- Keywords
- Advertising Strategy; Social Movement; Hashtag; Millennial
- Abstract
This paper represents the first stage of the practice-led research project outlined below. It is concerned outlining the objectives, methodological approach and contextualizing the need for the study. The project aims to develop an affordable, flexible, and adaptable system to enable audience control of audio, visual, and lighting elements within site-based art installations/performances and immersive experiences. Leveraging low-cost computers, sensors, bespoke and open-source software, the project seeks to create an ecosystem of ‘tools’ underpinned by a wireless communication framework that can be used for a wide range of interactive audio-visual installations in various spaces. The study also aims to rationalize existing systems for the delivery of previous works, aiming to reduce inefficiencies in planning and designing new site-based installations. Importantly, this project focuses on creating the system for delivering installations rather than the design of the installations themselves. It employs the systems development life cycle (SDLC) methodology to address key research questions concerning audience interaction with media elements in immersive installations and the system’s flexibility across various sites and content forms. The study explores the psychological impacts of live audience interaction, multisensory stimulation and the perception of space and environment as integral components of the immersive experience. It also outlines considerations for logistical changes to the system based on the artists practice-led research and requirements inherent in the move to a more site-adaptive approach.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Adam Sloan AU - Daniel Turner PY - 2024 DA - 2024/04/05 TI - Adaptive Interactive Environments: Harnessing Audience Interaction for Immersive Multisensory Spaces BT - Proceedings of the International Moving Image Cultures Conference (IMOVICCON 2023) PB - Atlantis Press SP - 4 EP - 16 SN - 2667-128X UR - https://doi.org/10.2991/978-94-6463-390-0_2 DO - 10.2991/978-94-6463-390-0_2 ID - Sloan2024 ER -