Machine-imitative Learning by Using Computational Perceptions as Labeled Data-sets: A First Empirical Approximation
- DOI
- 10.2991/asum.k.210827.053How to use a DOI?
- Keywords
- Computational Theory of Perceptions, Imitative Learning, Machine Learning, Intelligent Agents, Computer Games
- Abstract
In this paper, we show how computational perceptions can be employed as labeled datasets to train agents in computer games. The idea is to automatically create a correspondence between perceptions and movements by using computational perception networks, next this knowledge is learned by the agents by using a decision tree. The result is a machine-imitative learning model able to mimic the human players. This approach is formally presented, a problem formulation based on the combination of linguistic descriptions of phenomena and classification is carried out. Additionally, we present a software architecture and module is explained. Finally, this architecture has been implemented and tested.
- Copyright
- © 2021, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Clemente Rubio-Manzano AU - Tomás Lermanda AU - Claudia Martinez AU - Alejandra Segura AU - Christian Vidal PY - 2021 DA - 2021/08/30 TI - Machine-imitative Learning by Using Computational Perceptions as Labeled Data-sets: A First Empirical Approximation BT - Joint Proceedings of the 19th World Congress of the International Fuzzy Systems Association (IFSA), the 12th Conference of the European Society for Fuzzy Logic and Technology (EUSFLAT), and the 11th International Summer School on Aggregation Operators (AGOP) PB - Atlantis Press SP - 399 EP - 404 SN - 2589-6644 UR - https://doi.org/10.2991/asum.k.210827.053 DO - 10.2991/asum.k.210827.053 ID - Rubio-Manzano2021 ER -