Proceedings of the International Conference on English Language Teaching (ICONELT 2017)

Gamifying Language Testing through Web-Based Platforms

Authors
Ignatius Tri Endarto, Karin Lucia Tanojo
Corresponding Author
Ignatius Tri Endarto
Available Online August 2017.
DOI
10.2991/iconelt-17.2018.29How to use a DOI?
Keywords
gamification, language testing, language assessment, web-based learning
Abstract

In this 21st century, technology has revolutionized almost all aspects of life, including language learning. However, the trend of testing has substantially remained unchanged. Since the ultimate goal of language testing is to judge and gather information about learners' proficiency, one might archetypically describe it as either having students sit at their tables with paper and pencils trying to answer a number of questions individually and in a very formal manner, or asking them to perform something like a presentation or role play in front of the examiner. Those kinds of tests tend to bring a nerve-racking atmosphere which might hinder students in demonstrating their actual competence. Relating to the issue, this study dwells upon the use of web-based platforms in the gamification of language testing. Gamification is the adoption of game elements for non-game purposes. By promoting gamified testing via web-based platforms, this research seeks to make language assessments more fun and motivating, and of course less terrifying for learners.

Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the International Conference on English Language Teaching (ICONELT 2017)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
August 2017
ISBN
10.2991/iconelt-17.2018.29
ISSN
2352-5398
DOI
10.2991/iconelt-17.2018.29How to use a DOI?
Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Ignatius Tri Endarto
AU  - Karin Lucia Tanojo
PY  - 2017/08
DA  - 2017/08
TI  - Gamifying Language Testing through Web-Based Platforms
BT  - Proceedings of the International Conference on English Language Teaching (ICONELT 2017)
PB  - Atlantis Press
SP  - 130
EP  - 134
SN  - 2352-5398
UR  - https://doi.org/10.2991/iconelt-17.2018.29
DO  - 10.2991/iconelt-17.2018.29
ID  - Endarto2017/08
ER  -