Proceedings of the International Conference on Online and Blended Learning 2019 (ICOBL 2019)

Digital Game-Based Larning Model and Design Elements to Increase Student Learning Motivation in English Listening Skills

Authors
Frenki Herlambang Prasetyo, Herminanto Sofyan
Corresponding Author
Frenki Herlambang Prasetyo
Available Online 22 May 2020.
DOI
10.2991/assehr.k.200521.029How to use a DOI?
Keywords
digital game-based learning, student learning motivation, English listening skills, ARC motivational design
Abstract

The lack of interactive learning resources in English teaching leads to low student learning motivation. This research aims to propose the DGBL model and design elements to increase student learning motivation in English listening skills. This research used descriptive research methods. Data were collected by interviews, observations, and 3 questionnaires relating to course interest, instructional material motivation, and mobile learning readiness. The result of this study is DGBL model and design elements developed based on ARCS motivational design that has 2 main stage. The first stage is Motivational Processing including dimension of Attention, Relevance, and Confidence. The second stage is Information Processing including the dimension of Satisfaction. The DGBL design elements consists of four elements integrated with the DGBL model: 1) interaction element to gain attention in the form of questions, 2) content element to build relevance in the form of monologues and dialogues that are relevant to students, 3) level element to build confidence in the form of various sets of questions with various levels of difficulty, and 4) objective element to build satisfaction in the form of minimum required score, mission and leaderboard.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Download article (PDF)

Volume Title
Proceedings of the International Conference on Online and Blended Learning 2019 (ICOBL 2019)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
22 May 2020
ISBN
10.2991/assehr.k.200521.029
ISSN
2352-5398
DOI
10.2991/assehr.k.200521.029How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Frenki Herlambang Prasetyo
AU  - Herminanto Sofyan
PY  - 2020
DA  - 2020/05/22
TI  - Digital Game-Based Larning Model and Design Elements to Increase Student Learning Motivation in English Listening Skills
BT  - Proceedings of the International Conference on Online and Blended Learning 2019 (ICOBL 2019)
PB  - Atlantis Press
SP  - 134
EP  - 137
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.200521.029
DO  - 10.2991/assehr.k.200521.029
ID  - Prasetyo2020
ER  -