Proceedings of the 2nd International Conference on Computer Science and Electronics Engineering (ICCSEE 2013)

Real-time Simulation of Large Bodies of Ocean Surface Based on Tessellation and Concurrent Kernels

Authors
Chen Si, Chunyong Ma, Ge Chen
Corresponding Author
Chen Si
Available Online March 2013.
DOI
10.2991/iccsee.2013.194How to use a DOI?
Keywords
CUDA, Fast Fourier Transform, Perlin Noise, Tessellation, Concurrent kernels
Abstract

We present an automatic water simulation method in large scale virtual environment that employed mesh based approaches. To begin with, multi-hierarchy mesh is generated using tessellation technique. Then, CUDA Concurrent Kernels technique is implemented to make Fast Fourier Transform (FFT) and Perlin noise, two ways used to compute sea height map, execute concurrently. The results of these two approaches were combined and used to generate the final sea height. Finally, the illumination effect on sea surface and foam were simulated. This method is successfully applied in VR-GIS(Virtual Reality Geographic Information System) Integrated Three-Dimensional Simulation Platform.

Copyright
© 2013, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2nd International Conference on Computer Science and Electronics Engineering (ICCSEE 2013)
Series
Advances in Intelligent Systems Research
Publication Date
March 2013
ISBN
978-90-78677-61-1
ISSN
1951-6851
DOI
10.2991/iccsee.2013.194How to use a DOI?
Copyright
© 2013, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Chen Si
AU  - Chunyong Ma
AU  - Ge Chen
PY  - 2013/03
DA  - 2013/03
TI  - Real-time Simulation of Large Bodies of Ocean Surface Based on Tessellation and Concurrent Kernels
BT  - Proceedings of the 2nd International Conference on Computer Science and Electronics Engineering (ICCSEE 2013)
PB  - Atlantis Press
SP  - 766
EP  - 770
SN  - 1951-6851
UR  - https://doi.org/10.2991/iccsee.2013.194
DO  - 10.2991/iccsee.2013.194
ID  - Si2013/03
ER  -