An analysis of Interactive experience based on the gesture recognition VR system
- DOI
- 10.2991/icadme-17.2017.75How to use a DOI?
- Keywords
- VR system, gestural recognition, Performance measurement, emotional evaluation of consumers.
- Abstract
With the development of the headset VR equipment of consumer-level and the interactive technology of the headset VR, especially the non-contacting gestural recognition technology in machine vision. The headset VR equipment of gestural recognition became the potential research area in the close interaction. This paper major researches the performance measurement of the VR system of gestural recognition in the Interactive experience the combination between subjective and objective methods. Lastly, the paper provides reference for gestural interaction design based on machine vision by the results of the accuracy of gestural recognition and the emotional evaluation of consumers.
- Copyright
- © 2017, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Xueqiao Fan AU - Lei Zhu AU - Hong Zhang PY - 2017/07 DA - 2017/07 TI - An analysis of Interactive experience based on the gesture recognition VR system BT - Proceedings of the 2017 7th International Conference on Advanced Design and Manufacturing Engineering (ICADME 2017) PB - Atlantis Press SP - 392 EP - 398 SN - 2352-5401 UR - https://doi.org/10.2991/icadme-17.2017.75 DO - 10.2991/icadme-17.2017.75 ID - Fan2017/07 ER -