Proceedings of the E-Learning and Smart Engineering Systems (ELSES 2023)

Design of scripting tools for a learning activity adapted for blended learning

Authors
Ouariach Soufiane1, *, Zine El Abidine Mohammed2, Nejjari Amel3, Khaldi Mohamed1
1A Research Team in Computer Science and University Pedagogical Engineering (S2IPU), Higher Normal School of Tetouan, Abdelmalek Essaadi University, Tetouan, Morocco
2A Research Team in Educational Science, Language Didactics, Human and Social Sciences, Higher Normal School of Tetouan, Abdelmalek Essaadi University, Tetouan, Morocco
3A Research Team in Educational Science, Language Didactics, Human and Social Sciences, Higher Normal School of Tetouan, Abdelmalek Essaadi University, Tetouan, Morocco
*Corresponding author.
Corresponding Author
Ouariach Soufiane
Available Online 5 February 2024.
DOI
10.2991/978-94-6463-360-3_18How to use a DOI?
Keywords
Scripting tools; learning activity; online pedagogical scenario; adaptive learning; blended learning
Abstract

Blended learning and adaptive learning have become increasingly popular in recent years as educational institutions seek new and innovative ways to enhance the learning experience for their learners. This new form of education, which is hybrid, combines online learning that allows learners to learn at their own pace and interact with other learners and instructors as needed, with the traditional classroom that allows for the consolidation and acquisition of knowledge and mastery of skills through interaction between teacher and learners and among learners. In addition, adaptive learning offers learners the opportunity to personalize their learning experience by providing learning activities tailored to their personal needs. This is particularly useful for those with special interests or who need extra assistance.

In this context, we propose an example of the design of scripting tools for an adapted learning activity for a blended learning course allowing trainers interested in e-learning to have aids to develop their online pedagogical scenarios, in order to maximize learning and encourage greater learner participation.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the E-Learning and Smart Engineering Systems (ELSES 2023)
Series
Atlantis Highlights in Social Sciences, Education and Humanities
Publication Date
5 February 2024
ISBN
978-94-6463-360-3
ISSN
2667-128X
DOI
10.2991/978-94-6463-360-3_18How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Ouariach Soufiane
AU  - Zine El Abidine Mohammed
AU  - Nejjari Amel
AU  - Khaldi Mohamed
PY  - 2024
DA  - 2024/02/05
TI  - Design of scripting tools for a learning activity adapted for blended learning
BT  - Proceedings of the E-Learning and Smart Engineering Systems (ELSES 2023)
PB  - Atlantis Press
SP  - 169
EP  - 176
SN  - 2667-128X
UR  - https://doi.org/10.2991/978-94-6463-360-3_18
DO  - 10.2991/978-94-6463-360-3_18
ID  - Soufiane2024
ER  -