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61 articles

The Evolution of All-Female Bands: A Comparative Analysis of Business Models in Western and Japanese Markets

Xinwen Xu
In recent years, all-female bands have gained renewed visibility in both Western and Japanese music industries, yet their commercialisation strategies differ significantly. This study examines how these bands operate under two distinct models: the Western model, built on album sales, touring, and social...

Study on the Cultural Inheritance and Dissemination of Japanese Animation

Qin Wang
Japanese anime reflect its unique culture, aesthetic awareness and artisan spirit world was widely praised. Japan's first animation from the United States, from the beginning of the "ism" to their own culture into a commodity chain, after decades of development has become more sophisticated, forming...

Research on the Diversified Forms of Anime Game Medium

Yuqing Ji
Media is everything, and everything is media, so media can not be found no time and nowhere. Those substances that can make people and people, people and things or things and things be connected are generalized media. In the animation design, there are many kinds of media, such as, glass, paper, walls,...

Research on the Spread and Influence of Japanese Hot-blooded Animation in Mainland China——Taking Demon Slayer as an example

RunYu Tian
Under the background of the rapid development of the Internet information age and subculture, hot-blooded animation achieves excellent cross-cultural communication in China and is well-loved.This article will take Demon Slayer as an example for case analysis, use the theory of use and satisfaction and...

Comparative Study of Cultural Industry Development between China and Japan

XiangZhou Wang
Cultural industry is an economic activity that produces creative cultural products by means of industrialization. As early as the early 20th century, Japan’s cultural industry began to take shape, while China began to transform from cultural undertakings to cultural industries at the end of the 20th...

A Case Study on Habitual Gender Conceptions of Bilibili Anime Devotees:

Notions of Traditional Masculinity, Femininity and Their Transformation

Yue Zhu
Recent studies on the fundamental aspects of gender stereotypes have raised public’s concern in Chinese society, where social expectations are very prevalent and are exacerbated after watching certain television programs for both genders. This suggests that the traits are traditionally viewed as masculine,...

Research On The Development And Dissemination Of Incorruptible Culture Anime In The New Media Era

Lin Yang
Comprehensively advancing the honest cultural construction is to strengthen the construction of the party's advanced nature and the inherent requirement of ruling ability construction, carry out the work of party to build a clean government and fighting corruption is real needs, is the thought of the...

Analysis on Bilibili Marketing Strategy

Jiaqi Cong
The wave of the Internet has promoted the rapid development of video websites in China. Bilibili has created a unique community atmosphere and formed a loyal user group with its anime culture, bullet-screen interaction, and extensive participation in high-quality video creation. But its marketing strategy...

The Production and the Intercultural Communication of the Cultural Symbols of Confucianism in Japanese Hot-Blood Anime: A Case Study of Naruto

Yixiao Zhang
Japanese anime had made a significant impact on Chinese population, entering and dominating the market after the adoption of the opening-up policy and the one-child policy of China. For a long time, research on the circulation of Japanese anime in China has tended to focus on their use of Chinese elements,...

Research on the Enlightenment of Japanese Animation Culture Communication Strategy to the Development of Chinese Animation Industry from the Perspective of International Communication

Ziyu He
The importance of cultural soft power is gradually increasing in today’s world. Animation has become an important commodity carrying culture with its bright emotional appeal and aesthetic value. In recent years, the international influence of Chinese animation is on the rise, but there is still a gap...
Proceedings Article

Deep Convolutional Generative Adversarial Networks (DCGAN)-Based Anime Face Generation

Xunxiong Ou
This study delves into the realm of anime face generation with the aim of empowering individuals to create their own anime characters and easing the burden on artists. Employing Deep Convolutional Generative Adversarial Networks (DCGAN), the research focuses on generating anime face images. The DCGAN...

An Exploration on the Integration of Chinese Nationalization Elements and Modern Animation Art

Ya'nan Wei
China has 5,000 years of splendid civilization, and 56 ethnic groups have their own different cultural characteristics. National culture and art can be glorious, accumulating a rich national and folk cultural heritage. The animation of the theme of ethnic cultural elements has been developing rapidly...

A Study on the Changing Trends of Popular Videos on Bilibili

Fei Li, Mingyu Li
The day June 26, 2022 marks the 13th anniversary of the birth of the Bilibili, a website with videos and bullet comments. The video platform, born as a platform for the content of anime, comics, and games, has completed a successful attempt to break the circle in a unique way. Its new features are fully...

Pondering about Animation Education in College

Xingqi Wang
This article promote the domestic animation education through the animation industry under the present situation, puts forward and concentrated on the presence anime education professional, homogeneity, the one-sided understanding of animation language, lack of authority compile for universal use of...

Research on Marketing Strategies Used in Japanese Anime Industry Taking the Demon Slayer as an Example

Haijing Zhao
As one of Japan’s cultural and entertainment industries, anime industry is the uniqueness of the culture and the product of social development trends. After decades of development, Japan’s animation industry has gradually formed a more mature industry chain and industrialized scale. The development of...

Implementation of Hiragana Katakana Digital Media Memory Hint the Japan Foundation in Students Learning Hiragana Katakana Letters at Smp Lab School UNESA 3 Surabaya

Yovinza B. Sopaheluwakan, Rusmiyati Rusmiyati, Amira A. Kocimaheni, Raden Roro Dyah Woroharsi Parnaningroem
The presence of digital media or learning applications on smartphones is expected to help the independent learning process of Japanese hiragana and katakana letters for junior high school students at UNESA 3 Lab school Surabaya. The digital memory hint application produced by The Japan Foundation uses...

Ghouls as a Reflection of the Oppressed: Representations of Discrimination in the Anime Tokyo Ghoul

Rafli Ibrahim Perwirayuda, Zaki Ainul Fadli
This study explores the representation of internal discrimination in the anime Tokyo Ghoul, adapted from the manga by Sui Ishida. While previous research has largely focused on the conflict between humans and ghouls or on the protagonist’s identity crisis, little attention has been paid to discrimination...

The Medium is the Message: Exploring the Introduction of Bullet Comment Culture to China and Its Impact on the Identity Expression of Generation Z Individuals

Maoting Shi
Ever since the trend of watching Japanese animation became popular in China, the Japanese online culture phenomenon has changed Chinese social media participation for Generation Z (the generation of people born in the late 1990s and early 2000s) in both contents and forms. This essay mainly focuses on...

Primary Exploration on the Differentiation of the Animation Industry Models of China, Japan and America in the Context of the Two-dimensional Culture

Sun Peng
In recent years, the term "two-dimensional culture" has been mentioned by more and more people around the world. The two-dimensional culture has gradually penetrated into our daily lives. People often confuse the two-dimension with ACGN, but the two-dimensional culture is essentially different from the...

Research on the Market Positioning Analysis and STP Strategy of Marvel Enterprises

Junxiang Wang
Due to the end of the Avengers series and the withdrawal of Iron Man, Marvel’s most important film and television character, Marvel Studios needs to re-analyze its market positioning and STP strategy research. So far, Marvel Studios has been going through a huge transformation since the end of the Avengers,...

Study on Measures for Animation Cultural Development in All Media Platforms

Yajie Sang
As an important cultural form in the all media age, anime culture involves such multi-disciplinary contents as arts, technology, aesthetics, marketing, media, etc., which is the product of art and media thought with high degree of integration. On the one hand, based on the communication function, artistic...

The Growth Impact of Japanese Animation IP and its Related By-industries on Its Economy

Yun Teng
The Japanese anime industry holds a pivotal position in the global intellectual property market and has become an important engine driving domestic and international economic development. This industry has built a complete industrial chain covering multiple fields such as animation production, derivative...

Research on the Video Production Methods of Micro-lessons -- A Study Based on Computer Technology

SHuang Zhang
By using the methods of literature review and practical operation, we analyzed the video production methods of micro-lessons. The results showed that the production of micro-lessons mainly includes material acquiring, beginning and ending production and post editing. Video recording can be captured by...

Study on the Effects of Art Style for the Cost Control of Animation Production- Taking the cartoon film production of China pavilion in “2015 Milan Expo” as an example

Lie Chen
For the original animation enterprises, the coast control is the difficulty for the development of enterprise. The choice of art style profoundly influences the production costs and market operating strategies for animated films. China’s annual production of animation has now surpassed 260,000 minutes,...

Cross-cultural Communication- How Does Japanese Animation Adapt American Cultural Values to Satisfy American Consumers?

Qijia Zhou, Yisui Tang
In the context of business communication, the topic of cross-cultural adaptation is often discussed. This research report is committed to discuss the differences in ways American and Japanese audiences interpret animation series and the reason why Japanese anime could become successful in the United...

Study on the Path of Enhancing Female Image in Anime and Comics

Xiaoao Feng
Longitudinally the image of women in anime has been improving on the whole, but there are still strong limitations. A analysis of the anime popularly broadcast on Bilibili from 2019 to 2023 reveals that women, as the objectified second sex, are portrayed from a theoretical perspective as presenting an...

The Impact of Anime Preferences on creativity of Primary School Students: Mediating Role of Creative Self-efficacy

Chunwei Wu, Ting Tao, Rui Zhang
Objective: Under the backdrop of the rapid development of China’s anime industry, this study examines the impact of anime preference on primary school students’ creativity and the mediating role of creative self-efficacy. Methods: A random sampling method was selected to survey 1,087 students form a...

The Influence of Anime Content on Young Students’ Academic Interests: A Qualitative Study of Comic Con Participants

Tianyi Gao, Fanbin Ceng
The purpose of this qualitative study is to investigate the effect of anime content and Comic-Con participation on young students’ academic interests, learning motivation, and social behavior. Drawing upon grounded theory methodology, the research analyzes data collected from semi-structured interviews...
Proceedings Article

Identification Characteristics for Amber and its Imitation

Hui Li, Xuan Wang, Yong Zhu
Amber, copal resin and anime belong to the natural resin formed in different geologic age, which are similar and transitional in the physical and chemical properties. The artificial heat- pressurized treatment copal, synthetic resin, pressing amber and covering film amber are similar to amber in the...
Proceedings Article

Feasibility and Application of Gal Game on Virtual Reality

Juncheng Yang
In recent years, the field of virtual reality (VR) technology has undergone rapid development, leading to notable advancements in VR games. The market has witnessed the emergence of numerous VR games since 2016, among which Gal Game has gained prominence with its adaptation for VR devices. This paper...

Analysis of Miyazaki's Anime Movie Audiovisual Language

Jing Zhao
The film created by Japanese animator Hayao Miyazaki is deeply loved by the audience. The audio-visual effect in the movie gives people a strong feeling. This paper analyzes the audio-visual language of Hayao Miyazaki's anime film and analyzes the audio-visual work of Hayao Miyazaki's anime film. The...

The Use of Taboo Vocatives in Japanese Teenagers

Vania Ardyna Sudarmadi, Nuria Haristiani
Swearing, as a form of verbal expression, not only reflects the emotions and feelings of its speakers but also illustrates the social and cultural norms in which the language is used. Vocatives are the main thing that often appears in conversation as a form of call between the speaker and the partner...

Tomie and the Resistance of Shoujo (Young Girl) Myths in Japanese Culture

Aqiilah Bilqiis Salsabiil Harahap, Sri Kusumo Habsari, Deny Tri Ardianto
This study aims to examine the resistance to shoujo myths exhibited by the character Tomie in the anime Junji Ito Collection (2018). Tomie is a physically attractive young woman who engages in flirtatious interactions with men and enjoys destroying their careers. She possesses the mysterious ability...

Research on the Curriculum System Construction Plan for Animation Design and Production of Specialty in High Vocational Colleges

Zhenhuan Liu
In this paper, we conduct research on curriculum system construction plan for animation design and production of specialty in high vocational colleges. With the development of animation industry in our country, the existing higher vocational anime education already cannot satisfy the needs of the enterprises....

Visual Language in Japanese Animation

Pitri Haryanti, Yeni Nurlatifah
— The purpose of this research is to find out visual language that appeared in Japanese anime and how it is displayed. This study uses a qualitative approach with descriptive qualitative methods. The data used in this research is anime’s frames taken from Japanese animation. As the results of the research,...

The influence of Japanese anime on the values of adolescent

Sen Lu, Rong Zhang
The Japanese animation industry is very mature, and it has a certain impact on the values of Chinese youth after entering the Chinese market. The courage to pursue dreams in Japanese anime and the determination to challenge difficulties and team awareness have a positive effect on the formation of correct...

Ghost in the Shell, the (Im)possibility of the Posthuman: Comparing Japanese Anime (1995) to Hollywood Film (2017)

Te-Gyung Kim
This article deals with the theme of the (im)possibility of the posthuman by analyzing two forms of Ghost in the Shell: the 1995 Japanese anime and the 2017 Hollywood film. Although both works are based on the same source material, Masamune Shirow’s 1989 manga, many fans were deeply disappointed by the...

Research on the Transmission and Reception of Digital Image Narrative Methods from the Perspective of Cross Media Fusion: A Case Study of Japanese Manga to Film

Jiangchuan Gu
This paper focuses on the digital image narrative style of Japanese manga adaptation films from the perspective of cross media integration, and deeply analyzes its dissemination and reception mechanisms. By elaborating on the relevant concepts of cross media integration and digital image narrative, this...

Implementation of Project Based Learning Method with Speech Analyzer App for Oninron Course

Dini Maulia, Darni Enzimar Putri, Rahtu Nila Sepni
Oninron Subject is compulsory for second-semester university students majoring in Japanese language and literature at Andalas University. This subject is categorized as specific linguistic course that discusses the theory of sound in language. This paper focuses on the implementation of Project Based...

Viral Marketing Analysis of Khong Guan Animation Advertising Version a Sweet Memories

Velda Ardia, Dinaira Khalisa, K. N. Jamiati, Istisari Lageni
This ad is wrapped in a type of Japanese animation-based called anime that young people are currently loving. Lately, the number of anime fans has made this ad a trending topic on social media to become number three on Twitter’s trending topic chart. It is infrequent for Khong Guan to explore this line....

The Use of Verbal Politeness in Japanese Communication

Miftachul Amri, Rusmiyati Rusmiyati, Nise S. Sasanti, Tiffany Qorie, Yogi Bagus Adhimas
The politeness in Japanese verbal language is called Keigo. Keigo is a level of respectful speech acts in Japanese consisting of sonkeigo, kenjougo, and teineigo with usage procedures based on conditions and relationships between speakers and speech partners. This research is motivated by how important...

The Active Provision of Surplus Value in the Perspective of Emotional and Cognitive Capital in the Internet Era - Based on the Virtual Idol Industry

Jiaxin Luo
This article examines how capital captures surplus value through emotional and cognitive capital in the age of Internet. The article points out that amid economic downturn, people pursue idealized lives in the virtual world to relieve the pressure of reality. Virtual idols and anime characters have become...

Influence of Anime Consumption on the Cultural Appropriation of Young Peruvians

J. A. Dulanto Murillo, V. O. Vite Leon, C. Poggi Parodi
The objective of this research is to analyze the relationship between the consumption of anime and the influence it has on its cultural appropriation based on Japanese culture. From this, it will be analyzed how anime affects various cultural aspects of the lives of young Peruvians and the impact that...

Correlation Between Extreme Fandom and Homosexual Behaviors of Teenager Korean Bands Fans

Ambar Sulianti, Aa M Idharul Haq, Elvariana Valencia Arisanti, Wawan Hernawan
Social media observations indicate that adolescents who excessive adore their idol partners tend to have sexual orientation that leads to homosexuality. Women who love manga, anime, homosexual-themed novels are called fujoshi while men are called fudanshi. The purpose of this study was to find out whether...

University practice of socialist core values anime piece of research

Yanlin Tao
The core values of socialism are the most basic and core values in the socialist value system and the value orientation of the development of the socialist social science. The core values of socialism play an important role in determining the direction and standard guiding the thinking and behavior of...

Ecocriticism Representation in The Anime Tenki No Ko by Makoto Shinkai

Muhamad Ramadhan, Budi Mulyadi
This research aims to analyze the representation of nature in Makoto Shinkai’s anime Tenki no Ko by applying Lawrence Buell’s ecocritical framework and literary sociology. The study focuses on how nature is depicted not as a passive backdrop, but as an active entity that shapes characters and events....

Do You Like Sclera? Sclera-region Detection and Colorization for Anime Character Line Drawings

Masashi Aizawa, Yuichi Sei, Yasuyuki Tahara, Ryohei Orihara, Akihiko Ohsuga
Pages: 113 - 120
Colorizing line drawings requires special skill, experience, and knowledge. Artists also spend a great deal of time and effort creating art. Given this background, research on automated line drawing colorization was recently conducted. However, the existing approaches present multiple problems, one of...

Cultural Perception on Anime Fans in Medan City

Irhazt Angga Denilza, Rahmanita Ginting
Anime has become a custom consumed by otaku (anime lovers). Indeed, in the everyday behavior, there is a mixing between anime language and the national language used; it becomes an ideology in life and behavior. So, otaku is a thing that is not separated on the study of cultural communication itself....

Register Analysis on High School Students’ Language in Japanese Manga and Anime

Andriani Anjasuma Putri, Nuria Haristiani
This study aimed to identify the use of registers in the language of high school students in Japan based on three elements of situation, namely: field; tenor; and mode. This descriptive qualitative study used daily conversations of high school students taken from the first 10 episodes of anime and manga...

Word Formation Processes of Slang in KasKus

Iqbal Bagaskara Pratama, Ernie Diyahkusumaning Ayu Imperiani
The study aims to identify the types of word-formation processes of slang found in KasKus. It also determines the functions of the word-formation processes of the slang. The data are fully collected from kaskus.co.id by observing the post from eight categories, namely: Anime&Manga Heaven, Computer, Games,...