Proceedings of the 2nd International Conference - Resilience by Technology and Design (RTD 2024)

A study on the application of game-based learning integrated augmented reality to the experience in Ailan Pazeh culture

Authors
Hsiu Ching Hsieh1, Yu Ling Wu1, *
1Department of Creative Design, National Yunlin University of Science and Technology, Yunlin, Taiwan
*Corresponding author. Email: 87yuling8712@gmail.com
Corresponding Author
Yu Ling Wu
Available Online 26 November 2024.
DOI
10.2991/978-94-6463-583-6_18How to use a DOI?
Keywords
Pazeh; augmented reality; game-based learning
Abstract

Pazeh is one of plains indigenous peoples in Taiwan and presents historical and rich characteristic culture. Nevertheless, a lot of Pazeh related cultural traditions are declining along with the crisis of losing Pazeh language. Applying game-based learning integrated augmented reality to the delivery of Ailan Pazeh culture, this study expects to have people enter Ailan Pazeh community and experience Pazeh people’s life through game interaction in order to learn Pazeh culture through game experience. This study aims to design Ailan Pazeh AR games. Pazeh culture characteristics are extracted through field study and literature collection, and game-based learning is regarded as the game design mechanics to enhance people’s interaction with Pazeh culture with AR games. The study contains 5 steps. First, Pazeh culture in Pazeh indigenous villages is collected through fieldwork, and literatures related augmented reality and game-based learning are summarized. Second, Pazeh culture characteristics are extracted and integrated into augmented reality and game-based learning to enhance the flow experience in games. Third, the prototype interface of the augmented reality APP is designed. Fourth, Pazeh augmented reality APP games are actually developed. Fifth, game testing is preceded to evaluate users’ experience feelings. The first three steps are currently completed, and the successive development, testing, and evaluation will be continued. Interest and interactivity in the game experience will be estimated in the future for more people realizing the beauty of Pazeh traditional culture.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2nd International Conference - Resilience by Technology and Design (RTD 2024)
Series
Advances in Intelligent Systems Research
Publication Date
26 November 2024
ISBN
978-94-6463-583-6
ISSN
1951-6851
DOI
10.2991/978-94-6463-583-6_18How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Hsiu Ching Hsieh
AU  - Yu Ling Wu
PY  - 2024
DA  - 2024/11/26
TI  - A study on the application of game-based learning integrated augmented reality to the experience in Ailan Pazeh culture
BT  - Proceedings of the 2nd International Conference - Resilience by Technology and Design (RTD 2024)
PB  - Atlantis Press
SP  - 349
EP  - 361
SN  - 1951-6851
UR  - https://doi.org/10.2991/978-94-6463-583-6_18
DO  - 10.2991/978-94-6463-583-6_18
ID  - Hsieh2024
ER  -