A study on the application of game-based learning integrated augmented reality to the experience in Ailan Pazeh culture
- DOI
- 10.2991/978-94-6463-583-6_18How to use a DOI?
- Keywords
- Pazeh; augmented reality; game-based learning
- Abstract
Pazeh is one of plains indigenous peoples in Taiwan and presents historical and rich characteristic culture. Nevertheless, a lot of Pazeh related cultural traditions are declining along with the crisis of losing Pazeh language. Applying game-based learning integrated augmented reality to the delivery of Ailan Pazeh culture, this study expects to have people enter Ailan Pazeh community and experience Pazeh people’s life through game interaction in order to learn Pazeh culture through game experience. This study aims to design Ailan Pazeh AR games. Pazeh culture characteristics are extracted through field study and literature collection, and game-based learning is regarded as the game design mechanics to enhance people’s interaction with Pazeh culture with AR games. The study contains 5 steps. First, Pazeh culture in Pazeh indigenous villages is collected through fieldwork, and literatures related augmented reality and game-based learning are summarized. Second, Pazeh culture characteristics are extracted and integrated into augmented reality and game-based learning to enhance the flow experience in games. Third, the prototype interface of the augmented reality APP is designed. Fourth, Pazeh augmented reality APP games are actually developed. Fifth, game testing is preceded to evaluate users’ experience feelings. The first three steps are currently completed, and the successive development, testing, and evaluation will be continued. Interest and interactivity in the game experience will be estimated in the future for more people realizing the beauty of Pazeh traditional culture.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Hsiu Ching Hsieh AU - Yu Ling Wu PY - 2024 DA - 2024/11/26 TI - A study on the application of game-based learning integrated augmented reality to the experience in Ailan Pazeh culture BT - Proceedings of the 2nd International Conference - Resilience by Technology and Design (RTD 2024) PB - Atlantis Press SP - 349 EP - 361 SN - 1951-6851 UR - https://doi.org/10.2991/978-94-6463-583-6_18 DO - 10.2991/978-94-6463-583-6_18 ID - Hsieh2024 ER -