The Use of Virtual Reality on Illustration-Based Virtual Environments: An Experimenter Preliminary Study
- 10.2991/reka-18.2018.28How to use a DOI?
- virtual reality, visual design, image processing, immersion, virtual environments
Technology education has not only become a network of gathering and sharing ideas, but also a platform for students and teachers to research, collaborate, and differentiate (Elliot, 2016). Virtual Reality is one of the high demand and attractive technology to student community, especially the advancement in immersive technology and visual environment. The use of visual become crucial and important when user interact with the learning content, and the visual types in virtual reality are 3D Model, 2D Photosphere, and Mixed Environment. With the increasing demand for innovation in education for secondary school standard, and the advancement of visualization technology, the application of virtual reality in a range of historical teaching and learning materials can be utilized in virtual reality environments. This paper demonstrates the attempt to visually enhance Virtual Environments in form of 360 VR Illustration through the use of image based techniques.
- © 2018, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Perng Jeu Ng AU - Mariam Mohamad AU - Kien Tsong Chau PY - 2018/11 DA - 2018/11 TI - The Use of Virtual Reality on Illustration-Based Virtual Environments: An Experimenter Preliminary Study BT - Proceedings of the 3rd International Conference on Creative Media, Design and Technology (REKA 2018) PB - Atlantis Press SP - 127 EP - 130 SN - 2352-5398 UR - https://doi.org/10.2991/reka-18.2018.28 DO - 10.2991/reka-18.2018.28 ID - JeuNg2018/11 ER -