Proceedings of the 3rd International Conference on Creative Media, Design and Technology (REKA 2018)

Glass Painting Art Learning Model by Utilizing Video to Improve Community’s Appreciation and the Creativity of Creative Industry Actors

Authors
Nooryan Bahari, Desy Nurcahyanti
Corresponding Author
Nooryan Bahari
Available Online November 2018.
DOI
https://doi.org/10.2991/reka-18.2018.24How to use a DOI?
Keywords
learning media, glass painting, interactive, creative industry
Abstract

The specific purpose of this study is to revitalize the art of glass painting in Indonesia through study, research and elaboration of glass painting materials that will be packaged in a modern way as a learning media in the form of video and innovation modules, in which some form of tradition art glass that has high difficulty level, packed into an attractive and easy medium to learn. The simple and easy to understand packaging is expected to improve the public interest to appreciate, preserve, and develop the glass painting arts. On the other hand, academic study of glass painting as as a potential of local art culture academically through visual arts model development activities is expected to encourage the actors glass painting to keep developing their creative process with college as a motivator and facilitator. The results of this study have been documented in several glass paintings by the creator on some of art centers such as Cirebon, Bantul, Yogyakarta, Karanganyar and Surakarta. The documented result are produced in the model of interactive DVD media to increase the public appreciation of glass painting, because this interactive video media has multilingual, multidimensional and multicultural properties so the utilization of video media innovation can improve the public appreciation and the creativity of glass painting artist to explore and share their works with the community.

Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 3rd International Conference on Creative Media, Design and Technology (REKA 2018)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
November 2018
ISBN
978-94-6252-612-9
ISSN
2352-5398
DOI
https://doi.org/10.2991/reka-18.2018.24How to use a DOI?
Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Nooryan Bahari
AU  - Desy Nurcahyanti
PY  - 2018/11
DA  - 2018/11
TI  - Glass Painting Art Learning Model by Utilizing Video to Improve Community’s Appreciation and the Creativity of Creative Industry Actors
BT  - Proceedings of the 3rd International Conference on Creative Media, Design and Technology (REKA 2018)
PB  - Atlantis Press
SP  - 113
EP  - 116
SN  - 2352-5398
UR  - https://doi.org/10.2991/reka-18.2018.24
DO  - https://doi.org/10.2991/reka-18.2018.24
ID  - Bahari2018/11
ER  -