Glass Painting Art Learning Model by Utilizing Video to Improve Community’s Appreciation and the Creativity of Creative Industry Actors
- 10.2991/reka-18.2018.24How to use a DOI?
- learning media, glass painting, interactive, creative industry
The specific purpose of this study is to revitalize the art of glass painting in Indonesia through study, research and elaboration of glass painting materials that will be packaged in a modern way as a learning media in the form of video and innovation modules, in which some form of tradition art glass that has high difficulty level, packed into an attractive and easy medium to learn. The simple and easy to understand packaging is expected to improve the public interest to appreciate, preserve, and develop the glass painting arts. On the other hand, academic study of glass painting as as a potential of local art culture academically through visual arts model development activities is expected to encourage the actors glass painting to keep developing their creative process with college as a motivator and facilitator. The results of this study have been documented in several glass paintings by the creator on some of art centers such as Cirebon, Bantul, Yogyakarta, Karanganyar and Surakarta. The documented result are produced in the model of interactive DVD media to increase the public appreciation of glass painting, because this interactive video media has multilingual, multidimensional and multicultural properties so the utilization of video media innovation can improve the public appreciation and the creativity of glass painting artist to explore and share their works with the community.
- © 2018, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Nooryan Bahari AU - Desy Nurcahyanti PY - 2018/11 DA - 2018/11 TI - Glass Painting Art Learning Model by Utilizing Video to Improve Community’s Appreciation and the Creativity of Creative Industry Actors BT - Proceedings of the 3rd International Conference on Creative Media, Design and Technology (REKA 2018) PB - Atlantis Press SP - 113 EP - 116 SN - 2352-5398 UR - https://doi.org/10.2991/reka-18.2018.24 DO - 10.2991/reka-18.2018.24 ID - Bahari2018/11 ER -