UCT Algorithm in Imperfect Information Multi-Player Military Chess Game
- DOI
- 10.2991/jcis.2008.120How to use a DOI?
- Keywords
- computer game, huge branches, UCT, game tree search, Monte-Carlo, Military Chess
- Abstract
UCT (Upper Confidence Bound Apply to Tree) is a new algorithm applies to huge branches mini-max game tree search which gains a great success on a Go program called MoGo. This paper proposes an imperfect information multi-player Military Chess system basing on UCT algorithm which also adopts Monte- Carlo sampling and some other classic game algorithms (alpha-beta pruning, TD (?) Learning and history heuristic). The realization and modification of UCT for Military Chess application are also explained in this paper which improves significantly the performance of the system. Basing on the results of the experiments, the performance of modified UCT for imperfect information game system is discussed.
- Copyright
- © 2008, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Jiajia Zhang AU - Xuan Wang AU - Jing Lin AU - Zhoayang Xu PY - 2008/12 DA - 2008/12 TI - UCT Algorithm in Imperfect Information Multi-Player Military Chess Game BT - Proceedings of the 11th Joint Conference on Information Sciences (JCIS 2008) PB - Atlantis Press SP - 719 EP - 727 SN - 1951-6851 UR - https://doi.org/10.2991/jcis.2008.120 DO - 10.2991/jcis.2008.120 ID - Zhang2008/12 ER -