Developing Android-Based Comic for Learning Quadrilateral to Improve Seventh-graders’ Geometric Thinking
Dany Samsurya Kurniawan, Mega Teguh Budiarto, Atik Wintarti
Dany Samsurya Kurniawan
Available Online 24 November 2020.
- https://doi.org/10.2991/aer.k.201124.041How to use a DOI?
- Media, comic, geometric thinking
- This research was conducted to develop android-based comic learning media and describe the increase in geometric thinking skills after learning to use android-based comic learning media. This comic development process uses the Gall and Borg development model. The stages were needs analysis; product planning and design; developing products; initial testing; product revision; main testing; revision and application of the final product. The result of this research was comic software that could be run on an android smart phone. In this software, quadrilateral learning materials were presented in comic form followed by practice questions. After learning using comics learning media based on android, out of 30 students in seventh grade, 17 students were at level 0, 10 students were at level 1 and 3 students were at level 2. After learning, their level of thinking had increased.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Dany Samsurya Kurniawan AU - Mega Teguh Budiarto AU - Atik Wintarti PY - 2020 DA - 2020/11/24 TI - Developing Android-Based Comic for Learning Quadrilateral to Improve Seventh-graders’ Geometric Thinking BT - Proceedings of the International Joint Conference on Science and Engineering (IJCSE 2020) PB - Atlantis Press SP - 225 EP - 229 SN - 2352-5401 UR - https://doi.org/10.2991/aer.k.201124.041 DO - https://doi.org/10.2991/aer.k.201124.041 ID - Kurniawan2020 ER -