Proceedings of the International Conference on Communication and Applied Technologies 2024 (ICOMTA 2024)

Players’ Perception in Video Games With Horror Narrative: Analysis of the Audiovisual Features in Resident Evil

Authors
Renzo Marcos Huaman1, *, Arnau Gifreu-Castells2, Yasmin Sayan-Casquino3
1Universidad Peruana de Ciencias Aplicadas, Prolongación Primavera, Santiago de Surco, 2390, Perú
2Autonomous University of Barcelona, Plaça Cívica, 08193 Bellaterra, Barcelona, Spain
3Universidad Peruana de Ciencias Aplicadas, Prolongación Primavera, Santiago de Surco, 2390, Perú
*Corresponding author. Email: u201624089@upc.edu.pe Email: mrenzoricardo@gmail.com
Corresponding Author
Renzo Marcos Huaman
Available Online 17 December 2024.
DOI
10.2991/978-94-6463-596-6_19How to use a DOI?
Keywords
Horror Video Games; Player Perception; Audiovisual Elements; Player Interaction
Abstract

The analysis focuses on the perception of players in horror video games, particularly in Resident Evil (Biohazard in Japan), recognized for its narrative and challenges. It investigates how audiovisual elements, such as setting and music, influence the experience. The results underline the importance of these elements in generating fear and tension. The player’s interaction in the perception of terror is highlighted. In conclusion, the study shows the relevance of audiovisual elements and interaction to create a shocking horror experience in Resident Evil and similar games.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Conference on Communication and Applied Technologies 2024 (ICOMTA 2024)
Series
Atlantis Highlights in Social Sciences, Education and Humanities
Publication Date
17 December 2024
ISBN
978-94-6463-596-6
ISSN
2667-128X
DOI
10.2991/978-94-6463-596-6_19How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Renzo Marcos Huaman
AU  - Arnau Gifreu-Castells
AU  - Yasmin Sayan-Casquino
PY  - 2024
DA  - 2024/12/17
TI  - Players’ Perception in Video Games With Horror Narrative: Analysis of the Audiovisual Features in Resident Evil
BT  - Proceedings of the International Conference on Communication and Applied Technologies 2024 (ICOMTA 2024)
PB  - Atlantis Press
SP  - 209
EP  - 219
SN  - 2667-128X
UR  - https://doi.org/10.2991/978-94-6463-596-6_19
DO  - 10.2991/978-94-6463-596-6_19
ID  - Huaman2024
ER  -