Proceedings of the 5th International Conference on Language, Art and Cultural Exchange (ICLACE 2024)

Artificial Intelligence in Real-Time Interactive Gamified Cinematic Experiences: Technical Implementations, Challenges and Future Prospects

Authors
Shuoyang You1, *
1Department of Visual & Media Arts, Emerson College, Boston, MA, 02116, USA
*Corresponding author. Email: shuoyang_you@emerson.edu
Corresponding Author
Shuoyang You
Available Online 18 July 2024.
DOI
10.2991/978-2-38476-265-1_37How to use a DOI?
Keywords
Artificial Intelligence (AI); Interactive Cinema; Film & TV Production; Personalized Content; Technological Innovation
Abstract

Artificial Intelligence (AI) technology has become a transformative force in the film and television industry, especially in creating real-time interactive gamified cinematic experiences. This study explores the application of AI technology to real-time interactive gamified cinematic experiences in the film and television industry. This study examines the technical implementations, challenges, solutions, and future perspectives of AI in film and television production. This study also studies the core technologies used in these interactive experiences including natural language processing, machine learning, and recommender systems. These technologies are integrated into the production process through customized software platforms to provide viewers with a seamless interactive experience. The technical challenges faced in developing these experiences can be overcome through teamwork, continuous technology development and user feedback loops. Artificial intelligence is expected to change the future of film and television production by providing viewers with more personalized interactive experiences, improving production efficiency, and driving innovation in the industry.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 5th International Conference on Language, Art and Cultural Exchange (ICLACE 2024)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
18 July 2024
ISBN
10.2991/978-2-38476-265-1_37
ISSN
2352-5398
DOI
10.2991/978-2-38476-265-1_37How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Shuoyang You
PY  - 2024
DA  - 2024/07/18
TI  - Artificial Intelligence in Real-Time Interactive Gamified Cinematic Experiences: Technical Implementations, Challenges and Future Prospects
BT  - Proceedings of the 5th International Conference on Language, Art and Cultural Exchange (ICLACE 2024)
PB  - Atlantis Press
SP  - 311
EP  - 317
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-265-1_37
DO  - 10.2991/978-2-38476-265-1_37
ID  - You2024
ER  -