Proceedings of the 2022 7th International Conference on Financial Innovation and Economic Development (ICFIED 2022)

Deficiency of Loot Box Games in Chinese Video Game Market-A Review

Authors
Angxuan Li*
United States, California, University of California, Davis, College of Letters and Science, CA 95616-5270
Corresponding Author
Angxuan Li
Available Online 26 March 2022.
DOI
10.2991/aebmr.k.220307.212How to use a DOI?
Keywords
Loot box gaming; Video game; Chinese Market; Review
Abstract

Loot box games are video games that contain sealed mystery boxes that carry random rewards after the player purchases them. What players would get, rare or common, is solely based on their luck. A lucky draw from the box could significantly improve the player’s gaming experience or in-game “social status”. This article sorts out the literature from the attractiveness of the loot boxes, gambling-related evidence, and research on the Chinese trophy market on the basis of existing research results to analyse its deficiency and harmfulness. This article also summarizes and discuss the percentage disclosure policy of loot boxes games in China. The results of this article indicate that the government should encourage innovation in new game design, reward those who dare to give up “typical loot box games” and make new creations. At the same time, relevant laws and regulations about the loot boxes need to be formulated to regulate the development of the Chinese video game market. Those regulations listed are essential in order to protect customers from game addiction and ensure a healthy and stability gaming market.

Copyright
© 2022 The Authors. Published by Atlantis Press International B.V.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the 2022 7th International Conference on Financial Innovation and Economic Development (ICFIED 2022)
Series
Advances in Economics, Business and Management Research
Publication Date
26 March 2022
ISBN
978-94-6239-554-1
ISSN
2352-5428
DOI
10.2991/aebmr.k.220307.212How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press International B.V.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Angxuan Li
PY  - 2022
DA  - 2022/03/26
TI  - Deficiency of Loot Box Games in Chinese Video Game Market-A Review
BT  - Proceedings of the 2022 7th International Conference on Financial Innovation and Economic Development (ICFIED 2022)
PB  - Atlantis Press
SP  - 1284
EP  - 1288
SN  - 2352-5428
UR  - https://doi.org/10.2991/aebmr.k.220307.212
DO  - 10.2991/aebmr.k.220307.212
ID  - Li2022
ER  -