Proceedings of the 2nd International Conference on Education, Language and Art (ICELA 2022)

Application of AR Technology in the Construction of Physical Education Environment in Colleges and Universities

Authors
Ye Chen1, *
1Software Engineering Institute of Guangzhou, Guangzhou, 510990, Guangdong, China
*Corresponding author. Email: demos0910@163.com
Corresponding Author
Ye Chen
Available Online 1 March 2023.
DOI
10.2991/978-2-38476-004-6_2How to use a DOI?
Keywords
AR technology; University education; Physical education; Teaching environment
Abstract

With the rapid development of augmented reality, many intelligent terminals begin to apply augmented reality technology, mainly in sports, education and teaching fields, etc. This extensive application trend also proves that augmented reality has a good development prospect. In the information age, the traditional teaching methods of physical education can no longer meet the actual needs of classroom teaching, so it is necessary to introduce virtual reality technologies such as augmented reality to improve the overall efficiency of teaching. The application of AR technology can not only stimulate students’ learning enthusiasm, but also improve classroom teaching quality, which has a positive impact on the establishment of a good physical education teaching environment. Based on this, this paper introduces the definition of augmented reality technology in detail, and analyzes the application of augmented reality technology in education, and realizes two applications from developing physical education games and interactive virtual environment scenes, so as to provide reference for the construction of physical education environment in colleges and universities.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2nd International Conference on Education, Language and Art (ICELA 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
1 March 2023
ISBN
978-2-38476-004-6
ISSN
2352-5398
DOI
10.2991/978-2-38476-004-6_2How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Ye Chen
PY  - 2023
DA  - 2023/03/01
TI  - Application of AR Technology in the Construction of Physical Education Environment in Colleges and Universities
BT  - Proceedings of the 2nd International Conference on Education, Language and Art (ICELA 2022)
PB  - Atlantis Press
SP  - 4
EP  - 11
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-004-6_2
DO  - 10.2991/978-2-38476-004-6_2
ID  - Chen2023
ER  -