Comparative Analysis of Deep Learning-Based Action Recognition: The example of Table Tennis
- DOI
- 10.2991/978-94-6463-512-6_29How to use a DOI?
- Keywords
- Action Recognition; Dual-Stream Models; Graph Convolutional Networks; Transformers
- Abstract
With the advancement of deep learning technologies, computer vision has shown unprecedented potential in the field of action recognition. Particularly in table tennis, action recognition technologies not only help athletes improve their techniques but also provide real-time feedback during training and competitions. This study thoroughly investigates existing action recognition methods, including dual-stream models, Graph Convolutional Networks (GCNs), and Transformers, and highlights their applications in movement analysis during table tennis activities. The research focuses on revealing the accuracy and real-time capabilities of action recognition to better support coaches and athletes in understanding sports techniques. Additionally, this work introduces that Baidu has developed models capable of recognizing specific table tennis movements, such as serving and returning, with an accuracy rate exceeding 80%, significantly improving the quality and efficiency of training. This paper also discusses the prospective applications of action recognition technology in other sports, as well as potential challenges in future research. It is expected that these advancements will drive the development of sports technology, helping athletes and coaches achieve higher accomplishments through technological means.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Xing Long PY - 2024 DA - 2024/09/23 TI - Comparative Analysis of Deep Learning-Based Action Recognition: The example of Table Tennis BT - Proceedings of the 2024 International Conference on Artificial Intelligence and Communication (ICAIC 2024) PB - Atlantis Press SP - 254 EP - 267 SN - 1951-6851 UR - https://doi.org/10.2991/978-94-6463-512-6_29 DO - 10.2991/978-94-6463-512-6_29 ID - Long2024 ER -