Design and Development of a Virtual Reality-Based Environmental Protection Education System
- DOI
- 10.2991/978-2-38476-479-2_18How to use a DOI?
- Keywords
- VR technology; environmental protection education; waste sorting; immersive experience; cultivation of environmental awareness
- Abstract
With the intensification of environmental pollution issues, cultivating waste sorting awareness and environmental protection consciousness has become a crucial global concern. Traditional environmental protection education models lack interactivity, making it difficult to stimulate learners’ initiative and practical abilities. To address this, our research team developed an environmental protection education system based on virtual reality (VR) technology. This system aims to enhance players’ environmental awareness and waste sorting capabilities through immersive experiences. Developed using the Unity engine, combined with Blender for 3D modeling and OVRInput for VR interaction control, the system constructs multiple scenes such as factories, parks, schools, and quiz rooms. It supports interactive functions like VR first-person roaming, object picking and placing, waste sorting detection, and score feedback. Additionally, the quiz room provides environmental protection knowledge tests and video learning, enabling players to acquire environmental knowledge naturally during gameplay.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Qingxuan Meng AU - Yizheng Wang AU - JIahan Li AU - Yuzhong Cao PY - 2025 DA - 2025/11/19 TI - Design and Development of a Virtual Reality-Based Environmental Protection Education System BT - Proceedings of the 2025 International Conference on Education Research and Training Technologies (ERTT 2025) PB - Atlantis Press SP - 151 EP - 159 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-479-2_18 DO - 10.2991/978-2-38476-479-2_18 ID - Meng2025 ER -