Research on Marketing Communication of E-sports Industry
--The Example of the Variety Show “We Are the Champions”
Authors
Boyang Zhou1, *
1College of Foreign Languages, Shandong Agricultural University, Tianjin, 301700, China
*Corresponding author.
Email: 643186628@qq.com
Corresponding Author
Boyang Zhou
Available Online 21 June 2024.
- DOI
- 10.2991/978-94-6463-441-9_3How to use a DOI?
- Keywords
- e-sports; online variety show; media communication
- Abstract
After decades of development, the e-sports industry has been changing its communication format in recent years. Based on the analysis of the e-sports-themed online variety show “We Are the Champions”, we explore the characteristics of the online variety show’s presentation in the context of e-sports. With improvements and innovations in three areas - content set-up, broadcast set-up, and program marketing - “We Are the Champions” has the advantage of applying the e-sports theme to online variety shows. The eSports industry and the media industry, however, still have limitations in their future development.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Boyang Zhou PY - 2024 DA - 2024/06/21 TI - Research on Marketing Communication of E-sports Industry BT - Proceedings of the 2023 International Conference on Economic Management,Financial Innovation and Public Service (EMFIPS 2023) PB - Atlantis Press SP - 19 EP - 27 SN - 2352-5428 UR - https://doi.org/10.2991/978-94-6463-441-9_3 DO - 10.2991/978-94-6463-441-9_3 ID - Zhou2024 ER -