Research on the Application of Skeleton Identification in the New Media Game
- 10.2991/amcce-18.2018.134How to use a DOI?
- skeleton identification, interactive design, motion sensing game, Kinect motion sensing device
With the advent of era of intelligence, human skeleton identification and capture have drawn more and more attention. Human skeleton identification is the tendency of game design in the new media. However, there is a lack of theory about how to integrate skeleton identification with game design, and about how to give full play to its technological advantages so as to improve the quality of game design in the new media. The paper, therefore, analyzes scientific and technological advantages in skeleton identification technology and its features, concludes and improves the application and scope of this technology in the game design in the new media, striving to enlighten and provide positive reference for the interactive game design based on skeleton identification.
- © 2018, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Jiajia Xu AU - Jing Yan AU - Haiyan Jiang PY - 2018/05 DA - 2018/05 TI - Research on the Application of Skeleton Identification in the New Media Game BT - Proceedings of the 2018 3rd International Conference on Automation, Mechanical Control and Computational Engineering (AMCCE 2018) PB - Atlantis Press SP - 768 EP - 770 SN - 2352-5401 UR - https://doi.org/10.2991/amcce-18.2018.134 DO - 10.2991/amcce-18.2018.134 ID - Xu2018/05 ER -