Proceedings of the 3rd Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2018)

Angry Bird Game Application for Improving Manipulative Motion Learning Outcomes for Students of Class II Public Elementary School 060863 Medan T.A. 2018/2019

Authors
Atikah Rahman
Corresponding Author
Atikah Rahman
Available Online December 2018.
DOI
10.2991/aisteel-18.2018.168How to use a DOI?
Keywords
Angry Bird Game,Traditional Game, Games.
Abstract

Research and development of this angry bird game to improve manipulative basic motion learning outcomes for elementary school students in grade II, specifically there are several objectives, including: 1) To obtain in-depth information about the process of implementing manipulative basic motion learning for elementary students. 2) Develop and implement angry bird game in improving the results of learning manipulative motion for elementary students. 3) Obtain empirical data about the effectiveness, efficiency and attractiveness of the results of the development of the angry bird game to improve the results of learning basic manipulative motion for elementary students. The time of this study was planned for one month, namely in October 2018. The target of the clients or users who were the target in the research on the development of traditional games to improve the results of manipulative basic motion learning in grade II elementary school children with a small group test of 12 people and a large group test of 24 people. In the research of traditional game development to improve the results of manipulative basic motion learning in grade II elementary school children is a process used to develop and validate learning products. Research and development in this learning uses the Research & Development development model

Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Download article (PDF)

Volume Title
Proceedings of the 3rd Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2018)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
December 2018
ISBN
10.2991/aisteel-18.2018.168
ISSN
2352-5398
DOI
10.2991/aisteel-18.2018.168How to use a DOI?
Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Atikah Rahman
PY  - 2018/12
DA  - 2018/12
TI  - Angry Bird Game Application for Improving Manipulative Motion Learning Outcomes for Students of Class II Public Elementary School 060863 Medan T.A. 2018/2019
BT  - Proceedings of the 3rd Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2018)
PB  - Atlantis Press
SP  - 774
EP  - 776
SN  - 2352-5398
UR  - https://doi.org/10.2991/aisteel-18.2018.168
DO  - 10.2991/aisteel-18.2018.168
ID  - Rahman2018/12
ER  -