Proceedings of the 3rd Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2018)

Angry Bird Game Application for Improving Manipulative Motion Learning Outcomes for Students of Class II Public Elementary School 060863 Medan T.A. 2018/2019

Authors
Mhd Syafii
Corresponding Author
Mhd Syafii
Available Online December 2018.
DOI
10.2991/aisteel-18.2018.120How to use a DOI?
Keywords
Social Behavior; Gaya Mengajar; Dribbling Sepak Bola.
Abstract

This research will be conducted in MAN 1 Medan. The stages of this study include data collection on social behavior, application of teaching style, and data collection of dribbling learning outcomes in soccer games. Implementation of teaching style treatment (convergent and divergent). The time of application of teaching style treatment (convergent and divergent) is done for 4 weeks. With time research as much as 6 times meeting. The research design used is by level 2 x 2 with there are three research variables, namely one dependent variable and two independent variables. As the dependent variable is the result of learning dribbling in a soccer game and the two independent variables are the teaching style and the social behavior of the students. The hypothesis in this research is: 1) There is difference of dribbling learning result in soccer game between the convergent discovery style and the divergent discovery style. 2) There is an interaction between teaching style and social behavior towards dribbling learning outcomes in a soccer game. 3) Students taught with the divergent discovery style with high social behavior are better than students taught with the convergent discovery style with high social behavior. 4) Students taught with the convergent discovery style with social behavior (low social behavior) are better than students taught with the divergent discovery style with low social behavior.

Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 3rd Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2018)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
December 2018
ISBN
10.2991/aisteel-18.2018.120
ISSN
2352-5398
DOI
10.2991/aisteel-18.2018.120How to use a DOI?
Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Mhd Syafii
PY  - 2018/12
DA  - 2018/12
TI  - Angry Bird Game Application for Improving Manipulative Motion Learning Outcomes for Students of Class II Public Elementary School 060863 Medan T.A. 2018/2019
BT  - Proceedings of the 3rd Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2018)
PB  - Atlantis Press
SP  - 555
EP  - 557
SN  - 2352-5398
UR  - https://doi.org/10.2991/aisteel-18.2018.120
DO  - 10.2991/aisteel-18.2018.120
ID  - Syafii2018/12
ER  -