HaptWarp: Implementation of Bend, Twist, and Press Manipulations for Intuitive Interaction in between the Virtual and Physical World
- 10.2991/jrnal.k.211108.007How to use a DOI?
- Interaction; game controller; interactive bend; interactive twist; intuitive interaction
In virtual reality applications, such as games and training, the use of two-handed controllers to interact with virtual objects is usually supported. To reproduce the interactive sensation of holding objects of various shapes and behaviors with both hands, previous researchers have used mechanical connections or set various peripheral brakes between controllers to simulate physical changes. However, these external devices are hard to quickly adapt to for the simulation of dynamic objects, nor can they be removed to support free manipulations. This research introduces Deformation Response virtual reality Glove, which is a pair of sensor gloves. There is no physical link and users can stretch, bend, or twist flexible materials and display physical deformations on virtual objects, allowing users to perceive the difference between haptic sensation and physical sensation simply by using their hands.
- © 2021 The Authors. Published by Atlantis Press International B.V.
- Open Access
- This is an open access article distributed under the CC BY-NC 4.0 license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - JOUR AU - Lee Jen Tun AU - R.P.C. Janaka Rajapakse AU - Kazunori Miyata PY - 2021 DA - 2021/12/29 TI - HaptWarp: Implementation of Bend, Twist, and Press Manipulations for Intuitive Interaction in between the Virtual and Physical World JO - Journal of Robotics, Networking and Artificial Life SP - 263 EP - 268 VL - 8 IS - 4 SN - 2352-6386 UR - https://doi.org/10.2991/jrnal.k.211108.007 DO - 10.2991/jrnal.k.211108.007 ID - Tun2021 ER -