Proceedings of the 2nd UPY International Conference on Education and Social Science (UPINCESS 2023)

Utilization of the Paper Mode Quizizz Game in Mathematics Learning at Elementary School

Authors
Upik Dwi Cahyati1, *, Siti Maisaroh1
1Universitas PGRI Yogyakarta, Yogyakarta, Indonesia
*Corresponding author. Email: upikcahyati@gmail.com
Corresponding Author
Upik Dwi Cahyati
Available Online 31 December 2023.
DOI
10.2991/978-2-38476-176-0_60How to use a DOI?
Keywords
Quizizz; paper mode; mathematics; elementary school
Abstract

Mathematics is a subject that is often considered difficult by most students at the elementary school level. It mustaddressed early because it will affect the child in the next academic career.Educational technology has become one of the solutions that can help improve mathematics learning. One of the technological tools that has attracted attention in recent years is the Quizizz game. The purpose of this study was to explore the use of the paper mode Quizizz game in learning mathematics in elementary schools. The research method used is qualitative research with a case study approach. This research approach uses a variety of research instruments, including class observations, interviews with teachers and students, as well as document analysis. The subjects of this study were the sixth grade students of SDN 1 Donotirto.The results showed an increase in students’ understanding of difficult mathematical concepts. They have the opportunity to practice actively and collaborate with their friends in solving math problems. Quizizz games in paper mode can increase students’ interest in mathematics. Students show higher levels of engagement during learning and have greater motivation to complete math assignments. Quizizz paper mode makes it easy for teachers to give interesting and fun quizzes offline. Teachers also reported that using the Quizizz paper mode made it easier to measure student understanding and provide real-time feedback.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2nd UPY International Conference on Education and Social Science (UPINCESS 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
31 December 2023
ISBN
10.2991/978-2-38476-176-0_60
ISSN
2352-5398
DOI
10.2991/978-2-38476-176-0_60How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Upik Dwi Cahyati
AU  - Siti Maisaroh
PY  - 2023
DA  - 2023/12/31
TI  - Utilization of the Paper Mode Quizizz Game in Mathematics Learning at Elementary School
BT  - Proceedings of the 2nd UPY International Conference on Education and Social Science (UPINCESS 2023)
PB  - Atlantis Press
SP  - 419
EP  - 424
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-176-0_60
DO  - 10.2991/978-2-38476-176-0_60
ID  - Cahyati2023
ER  -