Proceedings of the 2024 3rd International Conference on Science Education and Art Appreciation (SEAA 2024)

Exploration of the “VR+STEAM” Teaching Model

Authors
Zeliang Liu1, *, Bo Zhang2, Wei Zeng2
1College of Resources & Evironment, Jiujiang University, Jiujiang, Jiangxi, China
2School of Electronic Engineering, Jiujiang University, Jiujiang, Jiangxi, China
*Corresponding author. Email: aptblaze@163.com
Corresponding Author
Zeliang Liu
Available Online 29 September 2024.
DOI
10.2991/978-2-38476-291-0_12How to use a DOI?
Keywords
VR; STEAM; Teaching mode; innovation ability
Abstract

With the rapid development of technology, VR technology is gradually integrating into the field of education, driving educational transformation. This article conducts research on the “VR+STEAM” teaching mode, analyzes the theoretical basis of this mode, explores the implementation methods and advantages of the “VR+STEAM” teaching mode in extracurricular teaching, and finally proposes the key points and teaching reform suggestions of this teaching mode. Research has shown that the “VR+STEAM” teaching model plays an important role in stimulating students’ interest in learning, improving innovation ability, and cultivating comprehensive qualities.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2024 3rd International Conference on Science Education and Art Appreciation (SEAA 2024)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
29 September 2024
ISBN
978-2-38476-291-0
ISSN
2352-5398
DOI
10.2991/978-2-38476-291-0_12How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Zeliang Liu
AU  - Bo Zhang
AU  - Wei Zeng
PY  - 2024
DA  - 2024/09/29
TI  - Exploration of the “VR+STEAM” Teaching Model
BT  - Proceedings of the 2024 3rd International Conference on Science Education and Art Appreciation (SEAA 2024)
PB  - Atlantis Press
SP  - 94
EP  - 100
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-291-0_12
DO  - 10.2991/978-2-38476-291-0_12
ID  - Liu2024
ER  -