A Malaysian Folklore Game Design As A Tool Of Culture Preservation And Entertainment: Toyol
- https://doi.org/10.2991/reka-18.2018.45How to use a DOI?
- Malaysian folklore, digital game, edutainment, popular culture, interactive multimedia technology
The study focuses on development of game design based on Malaysian Folklore, Toyol. The objectives of the study are to identify the possibility of applying the Toyol as a main character in a game design and to introduce the characteristics of Toyol through the interactive multimedia platform. The design process is influenced by the discovery of existing contents from local films, literature and novels, myths, fairy tales, folk song and music, animal fables, legends and humorous stories. The study concludes that folklore of Toyol in a form of digital game design could be executed as a digital entertainment tool to channel the understanding of culture, people‟s belief and knowledge about Toyol.
- © 2018, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Mohd Fairuz AU - Perng Jeu Ng PY - 2018/11 DA - 2018/11 TI - A Malaysian Folklore Game Design As A Tool Of Culture Preservation And Entertainment: Toyol BT - Proceedings of the 3rd International Conference on Creative Media, Design and Technology (REKA 2018) PB - Atlantis Press SP - 198 EP - 202 SN - 2352-5398 UR - https://doi.org/10.2991/reka-18.2018.45 DO - https://doi.org/10.2991/reka-18.2018.45 ID - Fairuz2018/11 ER -