Proceedings of the 3rd International Conference on Creative Media, Design and Technology (REKA 2018)

Representation of the Glorious Era of Majapahit Through the Choice of Characters in Visual Novel Game Designs

Authors
Pratama Dendi, Winny Gunarti Widya Wardani, Akbar Taufiq
Corresponding Author
Pratama Dendi
Available Online November 2018.
DOI
10.2991/reka-18.2018.18How to use a DOI?
Keywords
representation, visual characters, visual novel, Majapahit kingdom
Abstract

The glorious era of Majapahit Kingdom was signed by the presence of figures who play a role in the development of human civilization. The glorious era of Majapahit is also an important historical note of Indonesia. Popular figures in this era include Gajah Mada, Raden Wijaya, and Tribhuwana Tunggadewi. Quantitatively, this study conducted a survey of design students at the University of Indraprasta PGRI Jakarta, especially the creators who are interested in the creation of visual novel games. They made choices against the characters of Majapahit which are considered to have the potential to become the main characters that attracted attention to the game. The visual novel is a game that emphasizes its strength through characters and visual narration. While qualitatively, the analysis of discussion using nonverbal communication theory approach to the description of the three figures, as a visual element that can represent the glorious of Majapahit Kingdom. The results of this study useful to be used as a reference in the design of visual novel game design characters. In addition, the results of this study can also open insights about the potential figures in the history of Indonesia that can be visualized as a game character that represents the meaning of history.

Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 3rd International Conference on Creative Media, Design and Technology (REKA 2018)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
November 2018
ISBN
10.2991/reka-18.2018.18
ISSN
2352-5398
DOI
10.2991/reka-18.2018.18How to use a DOI?
Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Pratama Dendi
AU  - Winny Gunarti Widya Wardani
AU  - Akbar Taufiq
PY  - 2018/11
DA  - 2018/11
TI  - Representation of the Glorious Era of Majapahit Through the Choice of Characters in Visual Novel Game Designs
BT  - Proceedings of the 3rd International Conference on Creative Media, Design and Technology (REKA 2018)
PB  - Atlantis Press
SP  - 80
EP  - 87
SN  - 2352-5398
UR  - https://doi.org/10.2991/reka-18.2018.18
DO  - 10.2991/reka-18.2018.18
ID  - Dendi2018/11
ER  -