Proceedings of the 2023 2nd International Conference on Public Culture and Social Services (PCSS 2023)

The Simulated Martial Arts World: The Convergence of Martial Arts and Electronic Games

Authors
JunJie Chen1, LingXuan Wang2, *
1The Arts and Design College Xiamen Fuzhou University, 852 LiGong Road, Xiamen, Fujian, China
2The Arts and Design College Xiamen Fuzhou University, 852 LiGong Road, Xiamen, Fujian, China
*Corresponding author. Email: 80382866@qq.com
Corresponding Author
LingXuan Wang
Available Online 29 October 2023.
DOI
10.2991/978-2-38476-130-2_52How to use a DOI?
Keywords
Martial Arts; Electronic Games; Baudrillard; Simulacra and Simulation
Abstract

This paper primarily focuses on the research and discussion of the methods and approaches to integrate traditional martial arts culture with electronic game media. Utilizing various research techniques such as literature review, case analysis, and synthesis, the study applies these findings to the design of a Baihe Quan-themed game. Additionally, the paper introduces Baudrillard’s theory of simulacra and simulation to investigate potential issues that may arise when electronic games carry traditional martial arts culture. This theory also serves as a guide for game action design, art direction, and other aspects, aiming to explore the boundary between game-based martial arts and real-life martial arts. Ultimately, the research aims to create an engaging game that effectively conveys traditional martial arts culture through an educational and entertaining approach.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2023 2nd International Conference on Public Culture and Social Services (PCSS 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
29 October 2023
ISBN
10.2991/978-2-38476-130-2_52
ISSN
2352-5398
DOI
10.2991/978-2-38476-130-2_52How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - JunJie Chen
AU  - LingXuan Wang
PY  - 2023
DA  - 2023/10/29
TI  - The Simulated Martial Arts World: The Convergence of Martial Arts and Electronic Games
BT  - Proceedings of the 2023 2nd International Conference on Public Culture and Social Services (PCSS 2023)
PB  - Atlantis Press
SP  - 411
EP  - 415
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-130-2_52
DO  - 10.2991/978-2-38476-130-2_52
ID  - Chen2023
ER  -