Proceedings of the 4th International Conference on Informatics, Technology and Engineering 2023 (InCITE 2023)

Incorporating Interactive Elements into Children’s Storybook to Improve Children’s Motivation to Learn Bible: Case Study on the Parable of the Sower

Authors
Ng Melissa Angga1, *, Tyrza Adelia2, Jiechella Davidson3
1Universitas Surabaya, Surabaya, Indonesia
2Universitas Surabaya, Surabaya, Indonesia
3Universitas Surabaya, Surabaya, Indonesia
*Corresponding author. Email: melissa@staff.ubaya.ac.id
Corresponding Author
Ng Melissa Angga
Available Online 19 November 2023.
DOI
10.2991/978-94-6463-288-0_43How to use a DOI?
Keywords
Interactive Book; Bible Learning; Augmented Reality; ARCS Model
Abstract

Christian children frequently show low enthusiasm in learning the Bible due to difficulties in understanding the language and unappealing content for their taste. Moreover, their motivation towards Bible studies getting even lower by the exposure to more captivating multimedia products available in this age. Some parents and Sunday School teachers have attempted to use various teaching aid in the form of multimedia or physical property to engage children to no avail. The problem found regarding of current situation is the lack of interactivity in traditional teaching aids no longer captivate children who have already been exposed to a multitude of more exciting media alternatives. Therefore, this research proposes another form of teaching aid to capture the attention of both younger (grades 1-3) and older (grades 4-6) Sunday school children. One potential solution involves the creation of an interactive Bible Story Book, presented through a simple projector and enhanced with Augmented Reality technology, incorporating two-dimensional animations on each page. ARCS Model would be used to evaluate if the solution proposed increase the motivation to learn.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 4th International Conference on Informatics, Technology and Engineering 2023 (InCITE 2023)
Series
Atlantis Highlights in Engineering
Publication Date
19 November 2023
ISBN
978-94-6463-288-0
ISSN
2589-4943
DOI
10.2991/978-94-6463-288-0_43How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Ng Melissa Angga
AU  - Tyrza Adelia
AU  - Jiechella Davidson
PY  - 2023
DA  - 2023/11/19
TI  - Incorporating Interactive Elements into Children’s Storybook to Improve Children’s Motivation to Learn Bible: Case Study on the Parable of the Sower
BT  - Proceedings of the 4th International Conference on Informatics, Technology and Engineering 2023 (InCITE 2023)
PB  - Atlantis Press
SP  - 525
EP  - 534
SN  - 2589-4943
UR  - https://doi.org/10.2991/978-94-6463-288-0_43
DO  - 10.2991/978-94-6463-288-0_43
ID  - Angga2023
ER  -