Deformation of 3D Object of Human Body Internal Organs Using Finite Element Method Approach Accelerated by GPU
- https://doi.org/10.2991/aer.k.201124.003How to use a DOI?
- Finite Element Method, Deformation, Game Engine, Simulation, GPU, Virtual Surgery
Few years ago, there are some research or publication about 3D simulation especially virtual surgery that still continuous growing, that is 3D deformable object. The 3D deformable object resembles or mimic some object. The purpose of the research is to continue or add previous research especially in term of deformable 3D object by using OpenGL and as well as startup especially in Indonesia in term of soft body simulation. To make object deform, one of the numeric approach methods would be used i.e. Finite Element Method. this approach is quite common or used by another researchers because it is stable, detail, but also quite heavy in modelling some objects. This approach would implement by using OpenGL GPU-based with eight kernels or functions. Result of this research show that this simulation of 3D of human body internal organs object produces the good FPS of simulation with 3.07 times faster rather than not using GPU.
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Cakra Adipura Wicaksana AU - Wahyuni Martiningsih PY - 2020 DA - 2020/11/24 TI - Deformation of 3D Object of Human Body Internal Organs Using Finite Element Method Approach Accelerated by GPU BT - Proceedings of the International Joint Conference on Science and Engineering (IJCSE 2020) PB - Atlantis Press SP - 13 EP - 18 SN - 2352-5401 UR - https://doi.org/10.2991/aer.k.201124.003 DO - https://doi.org/10.2991/aer.k.201124.003 ID - Wicaksana2020 ER -