Virtual and Augmented Reality in Language Acquisition
- 10.2991/ictppfms-18.2018.38How to use a DOI?
- virtual reality, learning environment, immersion method, facilitation in education, interactivity in education, foreign language skills, autonomy of learning, innovative teaching methods
Studying the mechanisms of language and speech abilities showed that the most effective method of learning a foreign language is a method of total immersion as students enter the natural language environment and are in it constantly. But the learning process in the classroom, no matter how organized, creative and communicative it is, cannot replace the real experience of teaching. As the most important factors for the effective foreign language learning are the language environment and the motivation, thus the development of new motivational language learning environments, including virtual reality (VR), augmented reality (AR) and 3D environment, are the basic elements of the learning process. The development of VR and AR technology allows expanding the boundaries of science and introducing innovations in all spheres of human activity. In the educational establishments of the USA and China VR and AR environments are already widely used, but in Russia VR is used only in a few schools and universities and AR has not been used at all. The group of teachers of Samara State Technical University designed the new generation educational course of English based on the VR and AR technology that creates a real situational interaction in which the student can receive certain information, to carry out scientific and educational elements, project activities. In such educational space VR/AR helps students to understand the phenomena and situations that cannot be understood and explained in the traditional techniques, become part of the real world through the simulation. In general, VR/AR is an ideal learning environment, and the opportunities of its technologies for teaching have an extremely high potential for application
- © 2018, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Dobrova Viktoria AU - Labzina Polina AU - Ageenko Natalia AU - Nurtdinova Lilia AU - Elizarova Evgenia PY - 2018/09 DA - 2018/09 TI - Virtual and Augmented Reality in Language Acquisition BT - Proceedings of the International Conference on the Theory and Practice of Personality Formation in Modern Society (ICTPPFMS 2018) PB - Atlantis Press SP - 218 EP - 223 SN - 2352-5398 UR - https://doi.org/10.2991/ictppfms-18.2018.38 DO - 10.2991/ictppfms-18.2018.38 ID - Viktoria2018/09 ER -