Need Analysis of M-Learning for Basketball Class
- DOI
- 10.2991/ahsr.k.220203.003How to use a DOI?
- Keywords
- blended learning(BL); m-learning; mobile application; bolabasket
- Abstract
This study aims to develop BL-based learning applications using a mobile application, produce learning models with the aim of improving student performance in practical lecture learning, examine the learning model process for wider use. Development, Implementation, Evaluation (ADDIE). The results show that 69% of students have never used M-Learning for basketball courses. A total of 93% of students think that it is necessary to develop new media that can increase the effectiveness and efficiency of learning. 72% of students hope that the developed media can be accessed via smartphones and laptops, light capacity, contains text, images, audio, visual, and audio-visual. 64% of students agree that this media can be used and is very effective and efficient in learning
- Copyright
- © 2022 The Authors. Published by Atlantis Press International B.V.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Febrita Paulina Heynoek AU - Ari Wibowo Kurniawan AU - Rama Kurniawan AU - Prisca Widiati PY - 2022 DA - 2022/02/10 TI - Need Analysis of M-Learning for Basketball Class BT - Proceedings of the 5th International Conference on Sport Science and Health (ICSSH 2021) PB - Atlantis Press SP - 13 EP - 19 SN - 2468-5739 UR - https://doi.org/10.2991/ahsr.k.220203.003 DO - 10.2991/ahsr.k.220203.003 ID - Heynoek2022 ER -