Social Interaction Research on Mobile Games: A Case Study of Peace Elite
Authors
Zhang Wenxin
Corresponding Author
Zhang Wenxin
Available Online 2 April 2020.
- DOI
- 10.2991/assehr.k.200331.036How to use a DOI?
- Keywords
- gaming social interaction, virtual social interaction, Peace Elite
- Abstract
The scale of mobile game users is gradually expanding. Peace Elite is an extremely important MOBA mobile game as the inheritance and continuation of the PUBG Mobile in China. Social interaction in group confrontation and collaborative mobile games cannot be ignored. Based on the game mechanics of this game, this paper analyses the social networking of strangers and acquaintances from offline to online in the game from the perspective of acquaintances, teams and chat mechanisms. In addition, the paper analyses the reasons for this kind of social behaviour and compares its similarities and differences with real social interactions.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Zhang Wenxin PY - 2020 DA - 2020/04/02 TI - Social Interaction Research on Mobile Games: A Case Study of Peace Elite BT - Proceedings of the 5th International Conference on Social Sciences and Economic Development (ICSSED 2020) PB - Atlantis Press SP - 162 EP - 166 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200331.036 DO - 10.2991/assehr.k.200331.036 ID - Wenxin2020 ER -