Proceedings of the 2021 International Conference on Public Art and Human Development ( ICPAHD 2021)

Effectiveness of Personalized Virtual Reality with Game Components Behavioral Intervention on Smoking Cessation

Authors
Shuyuan Liu
Department of Psychology, York University, Toronto, ON, Canada, M3J 1P3
*Corresponding author. Email: dario96@my.yorku.ca
Corresponding Author
Shuyuan Liu
Available Online 28 January 2022.
DOI
10.2991/assehr.k.220110.216How to use a DOI?
Keywords
Smoking Cessation; Gamification; VR; Virtual Reality; Smoking; Digital Therapy; Motivation; Self-efficacy
Abstract

Smoking is gradually becoming a concern for most people due to its harm to the lungs, heart, and immune system. Psychological approaches such as cognitive behavior therapy, cue exposed therapy, behavioral change techniques, and motivational interview, are mainstream to treat smoking addiction. However, relapse after quitting smoking is still a significant issue for conventional treatment. Virtual reality (VR) technology is gradually becoming a tool to facilitate behavior therapy toward smoking cessation, but it does not significantly increase the treatment’s effectiveness. This paper analyses the potential effectiveness of VR-gamification in quitting smoking, and a literature review is used to analyze this topic. In this paper, the author proves that adding game elements to the treatment could promote the user’s self-efficacy and motivation to quit smoking. With the flow features applied in the game, the user could have a sense of their ability compared to game difficulty. This would make the user feel that they are having fun and that they are engaged and challenged. It would therefore inhibit the user’s dropout rate. Additionally, gamification should include personalization, social support, a meaningful frame, a user-centered design, and emotion and enjoyment to facilitate further intrinsic motivation to quit.

Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the 2021 International Conference on Public Art and Human Development ( ICPAHD 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
28 January 2022
ISBN
978-94-6239-523-7
ISSN
2352-5398
DOI
10.2991/assehr.k.220110.216How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Shuyuan Liu
PY  - 2022
DA  - 2022/01/28
TI  - Effectiveness of Personalized Virtual Reality with Game Components Behavioral Intervention on Smoking Cessation
BT  - Proceedings of the 2021 International Conference on Public Art and Human Development ( ICPAHD 2021)
PB  - Atlantis Press
SP  - 1152
EP  - 1157
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.220110.216
DO  - 10.2991/assehr.k.220110.216
ID  - Liu2022
ER  -