Problem-Based Learning with the Gamification Approach in Ecopedagogy for Children Aged 4–7 Years: A Case Study of Kampung Kramat Malang, Indonesia
- DOI
- 10.2991/assehr.k.200214.015How to use a DOI?
- Keywords
- problem based learning, gamification, Ecopedagogy, children aged 4–7 years
- Abstract
Environmental damage has become a serious problem of the world today. Eco-Pedagogy is essential for early childhood to raise awareness, role, and involvement in addressing environmental issues. The study aims to develop a problem-based learning method with gamification in Eco-pedagogy to provide environmental knowledge and environmental awareness through informal early-childhood education. The subject is children aged 5-7 years in Kampung Kramat Malang, Indonesia (a slum on the riverbank and built on the public cemetery, which has been transformed into a thematic tourism village in Malang). This study is a research and development using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model with qualitative and descriptive data analysis techniques. The results showed that the problem-based learning instructional design with gamification approach can provide the environmental awareness on children’s cognitive and habituation.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Habib Syafi’udin AU - Nova AU - Dedi Kuswandi PY - 2020 DA - 2020/02/18 TI - Problem-Based Learning with the Gamification Approach in Ecopedagogy for Children Aged 4–7 Years: A Case Study of Kampung Kramat Malang, Indonesia BT - Proceedings of the International Conference on Social Studies and Environmental Issues (ICOSSEI 2019) PB - Atlantis Press SP - 84 EP - 88 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200214.015 DO - 10.2991/assehr.k.200214.015 ID - Syafi’udin2020 ER -