Proceedings of the 3rd International Conference of Art, Craft, Culture and Design (ICON-ARCCADE 2023)

Representation of Japanese Sociocultural Elements in the Anime Series Attack on Titan

Authors
Hafiz Aziz Ahmad1, *, Nada Faradilla2
1Institut Teknologi Bandung, Bandung, Indonesia
2Institut Teknologi Bandung, Bandung, Indonesia
*Corresponding author. Email: hafiz.a@itb.ac.id
Corresponding Author
Hafiz Aziz Ahmad
Available Online 29 April 2024.
DOI
10.2991/978-2-38476-238-5_8How to use a DOI?
Keywords
Japanese Animation; Content Analysis; Sociocultural Elements; Cultural Representation
Abstract

Japanese manga has been known for its representation of Japanese daily life through its genre of slice of live. However, while not too related to depiction of everyday life, the manga stories based on imaginative and fantasy worlds have managed to relate to the condition of contemporary Japan. Attack on Titan (進撃の巨人), an anime series adapted from manga series by Hajime Isayama, was selected as the subject of study due to its theme that represented sociocultural conditions in the real world of Japan while using the fictional world as its background and setting. The research employs qualitative descriptive and content analysis is utilized as the method to analyze the sociocultural elements within the Attack on Titan. It also utilizes Mayring’s Step Model of Inductive Category Development, to identify and categorize the sociocultural elements within the anime. The findings show that Attack on Titan uses symbolism to effectively represent Japanese culture and sociocultural conditions. This provides novelty and depth to the animation while conveying the creator’s intentions and cultural themes.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 3rd International Conference of Art, Craft, Culture and Design (ICON-ARCCADE 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
29 April 2024
ISBN
10.2991/978-2-38476-238-5_8
ISSN
2352-5398
DOI
10.2991/978-2-38476-238-5_8How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Hafiz Aziz Ahmad
AU  - Nada Faradilla
PY  - 2024
DA  - 2024/04/29
TI  - Representation of Japanese Sociocultural Elements in the Anime Series Attack on Titan
BT  - Proceedings of the 3rd International Conference of Art, Craft, Culture and Design (ICON-ARCCADE 2023)
PB  - Atlantis Press
SP  - 80
EP  - 89
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-238-5_8
DO  - 10.2991/978-2-38476-238-5_8
ID  - Ahmad2024
ER  -