Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021)

Analysis of Tourism Game Effectiveness as Promotional Strategy

Authors
Annisa Nurrahmania1, *, Banung Grahita2
1Institut Teknologi Bandung, Indonesia
2Institut Teknologi Bandung, Indonesia
*Corresponding author. Email: annisa98n@gmail.com
Corresponding Author
Annisa Nurrahmania
Available Online 28 December 2021.
DOI
10.2991/assehr.k.211228.038How to use a DOI?
Keywords
Tourism Game; Gamification; Tourism Promotion; Video Game
Abstract

Gamification is one of the creative promotion strategies applied to the tourism industry as a promotional strategy. Game is one of the entertainment media concepts which tourism has recently adopted this strategy as a marketing medium, especially in the digital era. Many countries, such as Thailand, Brazil, Ireland, and Germany, have begun to apply gamification to their tourism promotion media, ranging from social media to video games. A tourism game is one type of strategy that can convey messages through a personalized approach in interactive visual media based on specific tourism goals or themes. This type aims to attract customers using a gamification approach aimed at the millennial generation. This gamification strategy has benefited the industry, especially in terms of the economy, increased public awareness, and built market potential. It also increases the desire to visit the tourism sector, as Thailand and Brazil have proven. Therefore, Indonesia can also develop the tourism industry and compete with other countries through creative promotional strategies. Case study analysis will be carried out in this study by comparing game elements in the tourism promotion gamification strategy used in three game titles: Ireland Town (2011), Questo: City Exploration Games (2020), and Legend of Catalonia (2020). This study aims to explore the effectiveness of video games as a tourism promotion strategy and the impact that has been given to determine the market potential. Through the SWOT analysis method; This study also tries to evaluate the strengths, weaknesses, opportunities, and threats of using tourism games as a promotional strategy. By defining the effectiveness of using gamification as a promotional strategy, the analysis of the results is expected to build the Indonesian tourism industry through creative promotional strategies.

Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
28 December 2021
ISBN
10.2991/assehr.k.211228.038
ISSN
2352-5398
DOI
10.2991/assehr.k.211228.038How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Annisa Nurrahmania
AU  - Banung Grahita
PY  - 2021
DA  - 2021/12/28
TI  - Analysis of Tourism Game Effectiveness as Promotional Strategy
BT  - Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021)
PB  - Atlantis Press
SP  - 295
EP  - 301
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211228.038
DO  - 10.2991/assehr.k.211228.038
ID  - Nurrahmania2021
ER  -