Proceedings of the 1st International Conference on Folklore, Language, Education and Exhibition (ICOFLEX 2019)

Proactive Movement Through Motion Recognition in Game-Based Learning for Studying the Sundanese Language

Authors
Mira Suryani, Erick Paulus, Ino Suryana
Corresponding Author
Mira Suryani
Available Online 31 December 2020.
DOI
10.2991/assehr.k.201230.058How to use a DOI?
Keywords
Game-based learning, Motion recognition, Sundanese language
Abstract

In West Java, the use of local languages such as Sundanese among young people was less desirable than foreign languages. Some reasons came up regarding this issue such as a convenient delivery method in the learning process that caused boredom, too many vocabularies or structures, even stereotype that using local language was outdated. However, Sundanese was one of the regional languages taught in elementary and secondary schools. It was becoming mandatory local content. Based on this, game-based learning was developed as a learning medium to study the Sundanese language. The game-based learning aimed to increase the interest of children to learn Sundanese. This game was packed in a fun and interesting concept in the form of interactive puzzle matched games so that the learning process could be more effective and entertain the user. The proposed game-based learning was used Kinect as the main platform for interaction and it was operated with hand motions. This game was also tested on 26 respondents to investigate the usability and grasp their perceptions about the system. Based on the experiment, respondents agreed that the proposed game has good enough usability as learning media and interesting to play. This could be seen from the average value of the Likert scale index that reached about 76.9%.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 1st International Conference on Folklore, Language, Education and Exhibition (ICOFLEX 2019)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
31 December 2020
ISBN
978-94-6239-311-0
ISSN
2352-5398
DOI
10.2991/assehr.k.201230.058How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Mira Suryani
AU  - Erick Paulus
AU  - Ino Suryana
PY  - 2020
DA  - 2020/12/31
TI  - Proactive Movement Through Motion Recognition in Game-Based Learning for Studying the Sundanese Language
BT  - Proceedings of the 1st International Conference on Folklore, Language, Education and Exhibition (ICOFLEX 2019)
PB  - Atlantis Press
SP  - 308
EP  - 312
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.201230.058
DO  - 10.2991/assehr.k.201230.058
ID  - Suryani2020
ER  -