Proceedings of the 1 st International Conference on Information Technology and Education (ICITE 2020)

Optimizing the Learning Process in Classroom Using Edutainment

Authors
Ni Luh Sakinah Nuraini, Puri Selfi Cholifah, Putri Mahanani, Wuli Oktiningrum, Andini Mukharoma Meidina
Corresponding Author
Ni Luh Sakinah Nuraini
Available Online 15 December 2020.
DOI
10.2991/assehr.k.201214.316How to use a DOI?
Keywords
edutainment, interesting learning, technology
Abstract

In the world of education, the term edutainment is known as education practice that collaborate with entertainment. Edutainment is a breakthrough in the existing world of education to solve existing problems. With this method, it is able to attract students’ interest in participating in learning. This is in accordance with the characteristics of students who are easily attracted to something that is fun without any pressure. Learning is packaged attractively and students are actively involved in it. So that by applying this method will be able to improve the quality of learning. Edutainment takes full advantage of technological developments in learning. The learning media used in the edutainment method are audio-visual tools that apply natural learning methods.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 1 st International Conference on Information Technology and Education (ICITE 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
15 December 2020
ISBN
10.2991/assehr.k.201214.316
ISSN
2352-5398
DOI
10.2991/assehr.k.201214.316How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Ni Luh Sakinah Nuraini
AU  - Puri Selfi Cholifah
AU  - Putri Mahanani
AU  - Wuli Oktiningrum
AU  - Andini Mukharoma Meidina
PY  - 2020
DA  - 2020/12/15
TI  - Optimizing the Learning Process in Classroom Using Edutainment
BT  - Proceedings of the 1 st International Conference on Information Technology and Education (ICITE 2020)
PB  - Atlantis Press
SP  - 669
EP  - 672
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.201214.316
DO  - 10.2991/assehr.k.201214.316
ID  - Nuraini2020
ER  -