Design of Game Education Basic VAR in Geometry Learning
- DOI
- 10.2991/assehr.k.200318.042How to use a DOI?
- Keywords
- educational game, Virtual Augmented Reality, geometry
- Abstract
The condition of the educational game now is so rapid development, one of the indicators is that students are busy playing games in between lectures, so that it raises concern as teachers to add value to the benefits of games in lectures adapted to the current millennial era. The purpose of this study is to determine the design of making educational games based on VAR (Virtual Augmented Reality) in learning geometry that is valid (feasible) at tertiary institutions. The research method uses the ADDIE R&D model (Analysis, Design, Development, Implementation, Evaluation). The results of this study are the design of VAR-based geometry educational games that are suitable for use in classroom learning based on product validation by material experts at 90.67%, media experts at 92.86%.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Sunandar AU - Noviana Dini Rahmawati AU - Arif Wibisono PY - 2020 DA - 2020/03/24 TI - Design of Game Education Basic VAR in Geometry Learning BT - Proceedings of the 2nd International Conference on Education and Social Science Research (ICESRE 2019) PB - Atlantis Press SP - 217 EP - 221 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200318.042 DO - 10.2991/assehr.k.200318.042 ID - 2020 ER -