Proceedings of the 2019 3rd International Conference on Education, Economics and Management Research (ICEEMR 2019)

Exploration of Programming Thinking Teaching Based on Game Development—Taking “Scratch” as an Example

Authors
Huan-Song Yang, Nan Zhang*, Zhuo-quan Wang
Corresponding Author
Nan Zhang*
Available Online 9 January 2020.
DOI
10.2991/assehr.k.191221.046How to use a DOI?
Keywords
Game, Student, Programming Thinking, Scratch
Abstract

In the current environment, in order to improve students’ information discipline literacy, this paper starts with the programming thinking of cultivating information discipline, and explores the main methods and strategies of programming based on game development from theoretical research and practical application. Practice results show that students can improve their self-learning ability through self-learning; the improvement of programming thinking can be used to solve other problems; students’ ability in all aspects has been improved. The following strategies are proposed for the existing problems of programming courses: simplifying the course content, lowering the learning threshold; graphical programming, implementing mouse programming; community resource sharing, reducing the difficulty of access. The innovative content of this paper is to design and discuss the course of students’ programming thinking based on game development in theory, and to provide reference for other educators. At the practical level, the game-based teaching method is different from the traditional information technology teaching method, which can better stimulate students’ interest in the further learning programming language in the future, and provide teaching reference for higher-level learning programming teaching.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2019 3rd International Conference on Education, Economics and Management Research (ICEEMR 2019)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
9 January 2020
ISBN
978-94-6252-871-0
ISSN
2352-5398
DOI
10.2991/assehr.k.191221.046How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Huan-Song Yang
AU  - Nan Zhang*
AU  - Zhuo-quan Wang
PY  - 2020
DA  - 2020/01/09
TI  - Exploration of Programming Thinking Teaching Based on Game Development—Taking “Scratch” as an Example
BT  - Proceedings of the 2019 3rd International Conference on Education, Economics and Management Research (ICEEMR 2019)
PB  - Atlantis Press
SP  - 193
EP  - 197
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.191221.046
DO  - 10.2991/assehr.k.191221.046
ID  - Yang2020
ER  -