Proceedings of the 3rd International Conference on Contemporary Education, Social Sciences and Humanities (ICCESSH 2018)

Research on Children's Medical Products Design Based on Gamification

Authors
Xinhui Hong, Xiantong Zhan
Corresponding Author
Xinhui Hong
Available Online July 2018.
DOI
10.2991/iccessh-18.2018.150How to use a DOI?
Keywords
gamification; user experience; children medical treatment; medical equipment
Abstract

Objective: To analyze the possibility of gamification in children's medical product design. Method: the author analyzes the status and development of children's medical products, interprets the connotation and characteristics of gamification, analyzes the possibility of applying gamification in children's medical product design combining with case analysis, and discusses the feasibility and necessity of gamification of children's medical product design. Conclusion: The gamification design and children's medical product design have consistent goal, similar process, and corresponding concept. The gamification of children's medical product design can effectively improve the participation, compliance, and pleasure of children's diagnosis and treatment, which is an important means to drive the innovation of children's medical product design.

Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Download article (PDF)

Volume Title
Proceedings of the 3rd International Conference on Contemporary Education, Social Sciences and Humanities (ICCESSH 2018)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
July 2018
ISBN
10.2991/iccessh-18.2018.150
ISSN
2352-5398
DOI
10.2991/iccessh-18.2018.150How to use a DOI?
Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Xinhui Hong
AU  - Xiantong Zhan
PY  - 2018/07
DA  - 2018/07
TI  - Research on Children's Medical Products Design Based on Gamification
BT  - Proceedings of the 3rd International Conference on Contemporary Education, Social Sciences and Humanities (ICCESSH 2018)
PB  - Atlantis Press
SP  - 668
EP  - 673
SN  - 2352-5398
UR  - https://doi.org/10.2991/iccessh-18.2018.150
DO  - 10.2991/iccessh-18.2018.150
ID  - Hong2018/07
ER  -